• New Horizons on Maelstrom
    Maelstrom New Horizons


    Visit our website www.piratehorizons.com to quickly find download links for the newest versions of our New Horizons mods Beyond New Horizons and Maelstrom New Horizons!

Search results

  1. gunsmith

    Pirates of the Caribbean: Community Prequel Script

    I always thought that reason IS Tia.
  2. gunsmith

    Pirates of the Caribbean: Community Prequel Script

    EITC needs villagers help to capture the port??? >>>don't think so. Now, EITC have guns and cannons and all. Why would they need villagers help with bows and spears? I wrote this Village scene couple of times but....damn its lost somewhere in these pages. <img...
  3. gunsmith

    Pirates of the Caribbean: Community Prequel Script

    I think that's just GREAT!!!! First we get stuned with Tia in the village. Everyone is like "Oh It's her!" and than "What are the soldiers doing?" I like that.
  4. gunsmith

    Pirates of the Caribbean: Community Prequel Script

    Than... on our GW moment we would have just one boat coming on shore right? Maybe it would be better if the soldier come up latter... and Jack and Edwards, (together with the audience) would be like "where did they come from?" & "what are they doing here?".
  5. gunsmith

    Pirates of the Caribbean: Community Prequel Script

    <!--quoteo(post=271631:date=Aug 3 2008, 04:38 AM:name=Mercer)--><div class='quotetop'>QUOTE (Mercer @ Aug 3 2008, 04:38 AM) <a href="index.php?act=findpost&pid=271631"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Yeah, that sounds good. Oh, and the kids have to be frowning...
  6. gunsmith

    Pirates of the Caribbean: Community Prequel Script

    We'll if the soldiers were in the boats... I guess they had to come along. I think that we had Jack asking why are soldiers coming along too, and Mercer answering that thye are there just in case. Something like that
  7. gunsmith

    Pirates of the Caribbean: Community Prequel Script

    <!--quoteo(post=271400:date=Jul 31 2008, 06:04 PM:name=Mercer)--><div class='quotetop'>QUOTE (Mercer @ Jul 31 2008, 06:04 PM) <a href="index.php?act=findpost&pid=271400"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Well, I forgot about the french port idea. I know the Batavia...
  8. gunsmith

    Pirates of the Caribbean: Community Prequel Script

    I think yes. Is there a problem with that?
  9. gunsmith

    Pirates of the Caribbean: Community Prequel Script

    I'm fine with that.... butif you want something else I'll do my best to come up with great ideas and stuff. <img src="style_emoticons/<#EMO_DIR#>/biggrin.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin.gif" />
  10. gunsmith

    Pirates of the Caribbean: Community Prequel Script

    So, what have decided 'bout capturing the villagers?
  11. gunsmith

    Pirates of the Caribbean: Community Prequel Script

    aya-yay... I think, if you want to buy it, you still need to contact site owners. Damn it! What do we do?!? We don't have a lot of time.
  12. gunsmith

    Pirates of the Caribbean: Community Prequel Script

    Well could the forum moderators or administrators help us? How are we going to continue?
  13. gunsmith

    Pirates of the Caribbean: Community Prequel Script

    Or we could have an ordinary Jungle scene. Nothing comic or what-so-ever
  14. gunsmith

    Pirates of the Caribbean: Community Prequel Script

    Well i think 2 hours and 10 min is a bit long. We can not go over that. Thats why I mentioned that scene we had at the start. Jungle scene... I didn't even thought about it.... I just kinnda forced it. <img src="style_emoticons/<#EMO_DIR#>/biggrin.gif" style="vertical-align:middle" emoid=":D"...
  15. gunsmith

    Pirates of the Caribbean: Community Prequel Script

    <!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->As for the length of the various parts of the film, perhaps we should make a general layout of how much time we want to spend on each part of the film. Example: - 00:10 - Opening (Jack enters the film + talk with...
  16. gunsmith

    Pirates of the Caribbean: Community Prequel Script

    Do we need the port anyway? I was totaly OK with the first idea. <b>- Arrival at the village - Jack & Tia talk - Mercer rounding up the villagers - Jack confused - To the boats <img src="style_emoticons/<#EMO_DIR#>/biggrin.gif" style="vertical-align:middle" emoid=":D" border="0"...
  17. gunsmith

    Pirates of the Caribbean: Community Prequel Script

    So shall we have a ''Walking through the jungle'' scene. You know...how they cut their way to village?
  18. gunsmith

    Pirates of the Caribbean: Community Prequel Script

    So, they are at the beach...heading towards the village. Which scenes come than? PS Where are you off to Pieter?
Back
Top