<b>Question(s):</b> How hard would it be to trash the entire mission set and replace it? Are the missions especially difficult to create, outside of the concepts and dialogs? Could replacement "sets" be made that could be interchanged without reeking too much havok on the mod?
For example, could a handy system be made where you could choose starting characters to give missions, land and/or sea targets that can be placed at certain locations, and allow dialogs to be created for various places along the way like <i>initial briefing</i>, <i>arrival at mission point</i>, <i>interaction with target</i> where aplicable, and <i>completion</i>?
I bring up many annoying points for someone with zero programing ability I confess <img src="style_emoticons/<#EMO_DIR#>/whistling.gif" style="vertical-align:middle" emoid="
" border="0" alt="whistling.gif" /> but I really think expanding the missions aspect of the game is in many ways the most important way to make it better and replayable. <img src="style_emoticons/<#EMO_DIR#>/type_1.gif" style="vertical-align:middle" emoid=":nk" border="0" alt="type_1.gif" />
For example, could a handy system be made where you could choose starting characters to give missions, land and/or sea targets that can be placed at certain locations, and allow dialogs to be created for various places along the way like <i>initial briefing</i>, <i>arrival at mission point</i>, <i>interaction with target</i> where aplicable, and <i>completion</i>?
I bring up many annoying points for someone with zero programing ability I confess <img src="style_emoticons/<#EMO_DIR#>/whistling.gif" style="vertical-align:middle" emoid="
