<img src="style_emoticons/<#EMO_DIR#>/hi.gif" style="vertical-align:middle" emoid=":gday" border="0" alt="hi.gif" />
I've been looking for ways to increase the damage I deal on sea (Cannons, etc..)
Now, in the BuildSettings.h I've found:
<!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1-->float CANNON_DAMAGE_SCALAR = 0.5;<!--c2--></div><!--ec2-->
I guess changing this would change the global cannon-damage, on all ships - so I haven't even tried it.
Then I went to <i>\PROGRAM\CANNONS</i>, where I saw some files containing code about the different cannons.
Some questions here:
What do the comments "<i><b>\\ NK</b></i>" and "<i><b>\\ KNB</b></i>" mean? or - what mods are that?
It's just confusing me a little, seeing 4 types of guns (long, cannon, carronade and culverine?) having their stats like damage etc defined in "<i>Cannons_init.c</i>"
<b>However </b>- I wondered if I there's a way how I could add a new cannontype by adding some lines that kinda say "theres this cannontype, named this" and define its stats in "<i>Cannons_init.c</i>"?
Furthermore I thought that it would be most preferably to have said generated cannons made only available for _one_ ship.
But I couldn't find any indicating lines in <i>\PROGRAM\STORE</i>. And I have no idea how one could make a cannontype bound to one specific ship..
<b>Additional Info:</b>
I'm using Alpha 14 7 Plus (I find it quite playable, I suffered from more CTD's when I used to play build 13
P)
I planned to add the new cannons to the Cursed Flying Dutchman(good job done here!), since I like to roam around, pretending I was a cursed captain <img src="style_emoticons/<#EMO_DIR#>/oops3.gif" style="vertical-align:middle" emoid="
ops2" border="0" alt="oops3.gif" /> <img src="style_emoticons/<#EMO_DIR#>/oops3.gif" style="vertical-align:middle" emoid="
ops2" border="0" alt="oops3.gif" />, so it'd be an idea to set the class of that ship to something unused, like "class = 99" or something, and make the cannons only available for class 99 ships.
ookay - I also would appreciate a much simpler method to increase my own damage, since, I understand, you don't have much time, and after answering all of those questions here, you would be able create a new tutorial "How to add new Cannontypes" right away <img src="style_emoticons/<#EMO_DIR#>/razz.gif" style="vertical-align:middle" emoid="
" border="0" alt="razz.gif" />
thanks in advance
€dit: Wrong forum I think, supposed to go into the Build Mod Technical forum. Oops
I've been looking for ways to increase the damage I deal on sea (Cannons, etc..)
Now, in the BuildSettings.h I've found:
<!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1-->float CANNON_DAMAGE_SCALAR = 0.5;<!--c2--></div><!--ec2-->
I guess changing this would change the global cannon-damage, on all ships - so I haven't even tried it.
Then I went to <i>\PROGRAM\CANNONS</i>, where I saw some files containing code about the different cannons.
Some questions here:
What do the comments "<i><b>\\ NK</b></i>" and "<i><b>\\ KNB</b></i>" mean? or - what mods are that?
It's just confusing me a little, seeing 4 types of guns (long, cannon, carronade and culverine?) having their stats like damage etc defined in "<i>Cannons_init.c</i>"
<b>However </b>- I wondered if I there's a way how I could add a new cannontype by adding some lines that kinda say "theres this cannontype, named this" and define its stats in "<i>Cannons_init.c</i>"?
Furthermore I thought that it would be most preferably to have said generated cannons made only available for _one_ ship.
But I couldn't find any indicating lines in <i>\PROGRAM\STORE</i>. And I have no idea how one could make a cannontype bound to one specific ship..
<b>Additional Info:</b>
I'm using Alpha 14 7 Plus (I find it quite playable, I suffered from more CTD's when I used to play build 13

I planned to add the new cannons to the Cursed Flying Dutchman(good job done here!), since I like to roam around, pretending I was a cursed captain <img src="style_emoticons/<#EMO_DIR#>/oops3.gif" style="vertical-align:middle" emoid="


ookay - I also would appreciate a much simpler method to increase my own damage, since, I understand, you don't have much time, and after answering all of those questions here, you would be able create a new tutorial "How to add new Cannontypes" right away <img src="style_emoticons/<#EMO_DIR#>/razz.gif" style="vertical-align:middle" emoid="

thanks in advance
€dit: Wrong forum I think, supposed to go into the Build Mod Technical forum. Oops
