Arr!
Gather round, me 'earties, for Cp'n Diamond has now produced v1.0 of the <b>Evil Stormy Start</b>, which can be downloaded from this thread.
No readme's or full change lists at this stage...they'll come shortly. Also, once I've been able to confirm that there are no bugs, I'll make its compatibility sections a bit more, uhm, elegant.
Attached to this thread is a zip file...simply download it and extract it into your POTC directory (you might want to make backups first...and please note that this is using the Build 13 base release, not any of the alphas...as a result, any alphas which have modified the following files will be overwritten:
characters_init.c
both_reaction.c
ships_init.c
You'll also need to add a short section to your BuildSettings.h file, as follows:
=========================================================
#define EVIL_STORMY_START 1
// 0: Off, stock POTC / CCC Stormy Start. Set CCC_STORMY to 1 if this is set to 0.
// 1: Enables a more difficult version of the Stormy Start
#define CCC_STORMY 0
// 0: Set to 0 if using EVIL_STORMY_START. This is needed for certain checking functions.
// 1: Returns CCC Stormy Start to its normal status. Set to 1 if Evil Stormy Start is set to 0.
=========================================================
For those sailors who were livin' under a rock when Cp'n Diamond last sailed through, the Evil Stormy Start (which is a darn sight easier to abbreviate than BWofaSS) is based heavily and shamelessly upon the excellent Stormy Start mod by Couch Cap'n Charles, as included in Build 13.
As ye might expect, the Evil Stormy Start leaves ye in even worse shape - no random gifts of blunderbusses, no decks chock-full o' contraband...just you, plus a leaky tartane wi' one or two bits of salvage and a couple o' crew, wi' no means ter defend yerself on land or sea and bein' prey to every other scurvy cur in the Caribbean.
Its not a mod fer the faint 'earted...but any true pirate should be willin' ter give it a go.
Gather round, me 'earties, for Cp'n Diamond has now produced v1.0 of the <b>Evil Stormy Start</b>, which can be downloaded from this thread.
No readme's or full change lists at this stage...they'll come shortly. Also, once I've been able to confirm that there are no bugs, I'll make its compatibility sections a bit more, uhm, elegant.
Attached to this thread is a zip file...simply download it and extract it into your POTC directory (you might want to make backups first...and please note that this is using the Build 13 base release, not any of the alphas...as a result, any alphas which have modified the following files will be overwritten:
characters_init.c
both_reaction.c
ships_init.c
You'll also need to add a short section to your BuildSettings.h file, as follows:
=========================================================
#define EVIL_STORMY_START 1
// 0: Off, stock POTC / CCC Stormy Start. Set CCC_STORMY to 1 if this is set to 0.
// 1: Enables a more difficult version of the Stormy Start
#define CCC_STORMY 0
// 0: Set to 0 if using EVIL_STORMY_START. This is needed for certain checking functions.
// 1: Returns CCC Stormy Start to its normal status. Set to 1 if Evil Stormy Start is set to 0.
=========================================================
For those sailors who were livin' under a rock when Cp'n Diamond last sailed through, the Evil Stormy Start (which is a darn sight easier to abbreviate than BWofaSS) is based heavily and shamelessly upon the excellent Stormy Start mod by Couch Cap'n Charles, as included in Build 13.
As ye might expect, the Evil Stormy Start leaves ye in even worse shape - no random gifts of blunderbusses, no decks chock-full o' contraband...just you, plus a leaky tartane wi' one or two bits of salvage and a couple o' crew, wi' no means ter defend yerself on land or sea and bein' prey to every other scurvy cur in the Caribbean.
Its not a mod fer the faint 'earted...but any true pirate should be willin' ter give it a go.