mrmistophelees
Landlubber
All day yesterday, I explored the options of creating new types of locations for the game. I reinstalled my version of 3dsMax 5, and most of the day had photoshop, TOOL, Max, TX converter, and the game all open at the same time seeing what's possible and what's not.
My problem is that I'm having some trouble being creative about different kinds of locations.
With Pieter's <a href="http://www.piratesahoy.com/forum/index.php?showtopic=8421" target="_blank">Swamp Bug</a> issue, I saw one possibility that would be interesting.
So this thread is about suggestions from the community on different kinds of locations that you think would work in the context of the game. Remember, we are in the Caribbean, and that means tropical! The swamp is a good one...
My creativity is heavily influenced by other games that I play (Oblivion <img src="style_emoticons/<#EMO_DIR#>/dunno.gif" style="vertical-align:middle" emoid="
" border="0" alt="dunno.gif" /> ), but after consideration, I don't think environments like that can work in this game. I think one of the reasons that the whole game is given in bite-size chunks (the locations with their transitions) is that the engine loads all the polygons of an area into memory. There probably isn't a dynamic unloading, so we can't make one huge open-ended area for an island unless it was really small.
So, the concepts that I'm looking for also need to be in bite-size chunks.
If I do the modelling however, I need someone else to do the retexturing, because I'm not good at that. The retexturing I think will be quite difficult though because it looks like the whole landscape texture comes from the appropriate shadow.tga file hidden inside ...\lighting\ [day, night, md, storm] \outside\ [location].
We would also need someone who is experienced (or wants to become experienced) at making Character Patch files (the files that prevent people from walking through the landscape).
Disclaimer: We still have to see if this is possible, but I don't see why not so far. <img src="style_emoticons/<#EMO_DIR#>/keith.gif" style="vertical-align:middle" emoid="
" border="0" alt="keith.gif" />
My problem is that I'm having some trouble being creative about different kinds of locations.
With Pieter's <a href="http://www.piratesahoy.com/forum/index.php?showtopic=8421" target="_blank">Swamp Bug</a> issue, I saw one possibility that would be interesting.
So this thread is about suggestions from the community on different kinds of locations that you think would work in the context of the game. Remember, we are in the Caribbean, and that means tropical! The swamp is a good one...
My creativity is heavily influenced by other games that I play (Oblivion <img src="style_emoticons/<#EMO_DIR#>/dunno.gif" style="vertical-align:middle" emoid="

So, the concepts that I'm looking for also need to be in bite-size chunks.
If I do the modelling however, I need someone else to do the retexturing, because I'm not good at that. The retexturing I think will be quite difficult though because it looks like the whole landscape texture comes from the appropriate shadow.tga file hidden inside ...\lighting\ [day, night, md, storm] \outside\ [location].
We would also need someone who is experienced (or wants to become experienced) at making Character Patch files (the files that prevent people from walking through the landscape).
Disclaimer: We still have to see if this is possible, but I don't see why not so far. <img src="style_emoticons/<#EMO_DIR#>/keith.gif" style="vertical-align:middle" emoid="
