• New Horizons on Maelstrom
    Maelstrom New Horizons


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Bug Log reports fer Build 11.99

skull

Sea Dog
No one sems tew be generat'n bug error reports fer modders tew look at so I'd be start,n dis thread
I'd not be able tew get store cargo missions,CTD every time start'n at Oxby store,Douwsen store,FF,store after complete'n tutorial ,clean install,build 11.99b

-----------------------------------------------------------
Error summary
-----------------------------------------------------------
File ....: programquestsquests_reaction.c
Line ....: 191
Type ....: RUNTIME ERROR
Error ...: function 'GenerateGoodForTrade' stack error
Count ...: 1
Status ..: File is newer as the file from build
Local file : 2004.09.09 13:57:40
Build file : 2004.04.11 16:54:18
Local CRC : 1689937e
Build CRC : ef21ffdb
-----------------------------------------------------------
File ....: programquestsquests_reaction.c
Line ....: 189
Type ....: RUNTIME ERROR
Error ...: no rAP data
Count ...: 1
Status ..: File is newer as the file from build
Local file : 2004.09.09 13:57:40
Build file : 2004.04.11 16:54:18
Local CRC : 1689937e
Build CRC : ef21ffdb
-----------------------------------------------------------
File ....: programquestsquests_reaction.c
Line ....: 189
Type ....: RUNTIME ERROR
Error ...: missed attribute
Count ...: 1
Status ..: File is newer as the file from build
Local file : 2004.09.09 13:57:40
Build file : 2004.04.11 16:54:18
Local CRC : 1689937e
Build CRC : ef21ffdb
-----------------------------------------------------------
File ....: programquestsquests_reaction.c
Line ....: 189
Type ....: RUNTIME ERROR
Error ...: function 'CheckAttribute' stack error
Count ...: 1
Status ..: File is newer as the file from build
Local file : 2004.09.09 13:57:40
Build file : 2004.04.11 16:54:18
Local CRC : 1689937e
Build CRC : ef21ffdb
-----------------------------------------------------------
File ....: programdialogsAlan Milds_dialog.c
Line ....: 188
Type ....: RUNTIME ERROR
Error ...: Using reference variable without initializing
Count ...: 1
Status ..: File is older as the file from build
Local file : 2003.12.20 07:39:46
Build file : 2003.12.20 14:39:46
Local CRC : 720ac6ea
Build CRC : 720ac6ea
-----------------------------------------------------------
Error.log
-----------------------------------------------------------
RUNTIME ERROR - file: questsquests_reaction.c; line: 189
missed attribute: skip
RUNTIME ERROR - file: questsquests_reaction.c; line: 189
no rAP data
RUNTIME ERROR - file: questsquests_reaction.c; line: 189
function 'CheckAttribute' stack error
RUNTIME ERROR - file: questsquests_reaction.c; line: 191
invalid index -1 [size:9]
RUNTIME ERROR - file: questsquests_reaction.c; line: 191
function 'GenerateGoodForTrade' stack error
RUNTIME ERROR - file: dialogsAlan Milds_dialog.c; line: 188
Using reference variable without initializing

-----------------------------------------------------------
Compile.log
-----------------------------------------------------------
Init encounters complete.
Init weathers complete. 320 weathers found.
Init character names complete.
Main_LogoVideo() 0
PauseAllSounds
ResetSoundScheme
Main_LogoVideo() 1
PauseAllSounds
ResetSoundScheme
Main_LogoVideo() 2
PauseAllSounds
ResetSoundScheme
Main_LogoVideo() 3
Number of locations: 291
bool CreateParticleEntity()
n is 2
ERROR! Cargo space overup (character=0,Quantity=100)
ERROR! Cargo space overup (character=0,Quantity=25)
ERROR! Cargo space overup (character=0,Quantity=8.1)
ERROR! Cargo space overup (character=0,Quantity=4.05)
ERROR! Cargo space overup (character=0,Quantity=120.)
ERROR! Cargo space overup (character=0,Quantity=180.)
ERROR! Cargo space overup (character=0,Quantity=120.)
SETTING MUSIC: music_main_menu_PGMUS
SETTING MUSIC: _PGMUS
ResetSoundScheme
ResetSoundScheme
bool CreateParticleEntity()
!!! Reload to 96
LoadLocation(ref loc) Oxbay_Store
LocLoadShips: Can't find Location.locators.ships in location: Oxbay_Store
ItemLogic: On load location Oxbay_Store
ItemLogic: found 0 buttons
ResetSoundScheme
SetSoundScheme: shop
SETTING MUSIC: music_shop_PGMUS
Init weathers complete. 320 weathers found.
Init encounters complete.

-----------------------------------------------------------
System.log
-----------------------------------------------------------
Scanning modules
Loading modules...
Loaded 0
Reset...
Initializing CORE...
Creating atoms space: 128
done
initializing complete
Initializing DirectX 8
Techniques: 9 shaders compiled.
Techniques: 179 techniques compiled.
Techniques: compiled by 70923156 ticks.
Video Error!!!(0x80040216) Can`t load video file = resourcevideosx
Video Error!!!(0x80040216) Can`t load video file = resourcevideosx
Video Error!!!(0x80040216) Can`t load video file = resourcevideosx
BeginScene
The method call is invalid For example, a method's parameter may have an invalid value
resourcesoundsMUSICTITLE.ogg: Can`t open file
resourcesoundsMUSICTITLE.ogg: Can`t open file
resourcesounds_PGMUS: Can`t open file
resourcesounds_PGMUS: Can`t open file
resourcesoundsMUSICMERCHANT.ogg: Can`t open file
resourcesoundsMUSICMERCHANT.ogg: Can`t open file



<img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/par-ty.gif" style="vertical-align:middle" emoid=":cheers" border="0" alt="par-ty.gif" />
 
Humm, I tried to make sense of it and checked out the files, but I can't puzzle it out. This is one of those things I think Nathan may have to look at... (sorry <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/oops3.gif" style="vertical-align:middle" emoid=":eek:ops2" border="0" alt="oops3.gif" /> )
 
Skull, was yer error log from 11.99b (FB's) or 11.99c (MJ's) or does ye git it in either? <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/unsure.gif" style="vertical-align:middle" emoid=":?" border="0" alt="unsure.gif" />
 
'At be yers Fred Bob 11.99b didn't know thar is a diff.version <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/par-ty.gif" style="vertical-align:middle" emoid=":cheers" border="0" alt="par-ty.gif" />
 
Well, as ye may know, ol' Mad Jack be a werkin' on an Install fer Build 12, so Fred Bob be presumin' ye be heppin' him test it, but ne'er mind, matey! <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/icon_mrgreen1.gif" style="vertical-align:middle" emoid=":cheeky" border="0" alt="icon_mrgreen1.gif" /> Fred Bob jus' be wantin' folks tew be clear which build 11.99 thay be reportin' a bug fer! <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/icon_wink.gif" style="vertical-align:middle" emoid=";)" border="0" alt="icon_wink.gif" />
 
<!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec-->-----------------------------------------------------------
Error.log
-----------------------------------------------------------
RUNTIME ERROR - file: questsquests_reaction.c; line: 189
missed attribute: skip
RUNTIME ERROR - file: questsquests_reaction.c; line: 189
no rAP data
RUNTIME ERROR - file: questsquests_reaction.c; line: 189
function 'CheckAttribute' stack error
RUNTIME ERROR - file: questsquests_reaction.c; line: 191
invalid index -1 [size:9]
RUNTIME ERROR - file: questsquests_reaction.c; line: 191
function 'GenerateGoodForTrade' stack error
RUNTIME ERROR - file: dialogsAlan Milds_dialog.c; line: 188
Using reference variable without initializing<!--QuoteEnd--></div><!--QuoteEEnd-->This error is generated because the name of Conceicao was changed.
The failure begins in quest_reaction.c line 182 when GetTownStoreIndex() is called.
I have fixed this temporary with following change:
towntable.c aref GetTown(string)

<!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1-->aref GetTown(string sTownName)

{

    aref ctown;

    string temp;

               //me begins here -->

    if(sTownName == "Conceição") sTownName = "Conceicao";

    // <-- me ends here

    for(int i = 1; i <= sti(objTownStateTable.towns.Quantity); i++)

    {

 temp = "t" + i;

 makearef(ctown, objTownStateTable.towns.(temp));

 //Trace("Me: Towntable.c GetTown: temp=:"+temp+" aref ctown.name="+ctown.name);

 if(ctown.name == sTownName) break;

    }

    return ctown; // trying it out without the &

}<!--c2--></div><!--ec2-->
It's a bit difficult to change the name of a town whitch is used so often. <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/whistling.gif" style="vertical-align:middle" emoid=":wp" border="0" alt="whistling.gif" />
 
Yar! Thanks Matey,much appreciated. <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/onya.gif" style="vertical-align:middle" emoid=":onya" border="0" alt="onya.gif" /> <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/par-ty.gif" style="vertical-align:middle" emoid=":cheers" border="0" alt="par-ty.gif" />
 
No matter! Because i enjoy the playing of the "builds". <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/onya.gif" style="vertical-align:middle" emoid=":onya" border="0" alt="onya.gif" />
 
Thanks, Emrep, that's great, I'll put that fix into Build 12 with your name on it! <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/onya.gif" style="vertical-align:middle" emoid=":onya" border="0" alt="onya.gif" />
 
Thanks Cat,one more outta de way <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/laugh.gif" style="vertical-align:middle" emoid="xD:" border="0" alt="laugh.gif" />
 
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