• New Horizons on Maelstrom
    Maelstrom New Horizons


    Visit our website www.piratehorizons.com to quickly find download links for the newest versions of our New Horizons mods Beyond New Horizons and Maelstrom New Horizons!

bug or corrupt savefile? or what

killerax

Landlubber
hello, thanks for amazing build/mod
but a small problem, im playing at stormengine 2, b14 latest update dowloaded and installed few days ago

in this savefile (its in save copy, its a rar file) that i have attached, i have occourd a problem with taverner and few others in tortuga tavern, i cant talk with them. i get theris symbol in left corner and if i hit enter i get the dialoug option, bit it wont open up. its something with this save, i tried with another dsvr and on that everything is working fine, so its something with this save, i cant talk to taverner, salzar she that is all in red and hostile if u not pirate or the bartender non of them is talkable, idk know what happend if they got stuck in spectator/actor mode or something

the rest in tortuga seems working like loanshark and shipyard and so on is fine,
was doing silvertrain mission so must talk with bartender, i dont get any error logs and have tried to exicute f12 console command both outside and inside tavern and both enter and leave - re enter i various ways and steps but havent helped

hops someone can help to sort this out, and prevent it fo me and others in furture, idk really where im supposed to place this post but

thanks
 

Attachments

  • SAVE - kopia.rar
    47.6 MB · Views: 13
@Grey Roger Do you know what might be wrong here?
Based on what they said on the Discord, I wondered if somehow some characters got stuck in Actor Mode?
 
@Grey Roger Do you know what might be wrong here?
Based on what they said on the Discord, I wondered if somehow some characters got stuck in Actor Mode?
No, Warrior mode. I ran 'DumpAttributes' on John Adams (tavern keeper), Manuel Salazar (sitting at table) and Mary Wood (piratess in red), and they all showed up as being in Warrior mode. Mary Wood is supposed to be in Warrior mode but she's also supposed to have Warrior_DialogEnable set.

hello, thanks for amazing build/mod
but a small problem, im playing at stormengine 2, b14 latest update dowloaded and installed few days ago
You certainly don't have the latest update because when I tried to load your save, the game reported "Incompatible save", and "compile.log" showed that the save is from the 2022 installer without any updates. I was, however, able to use a dirty trick to allow the game to read the save.

Download the attached file into your "PROGRAM" folder. Load your save and then press F12. That should reset all the permanent inhabitants of the tavern. You'll know if it worked partly because they'll be able to talk and also because Manuel Salazar will sit back down.

That doesn't answer the question of what caused the problem in the first place, though. One thing I noticed is that you've captured Tortuga for yourself. So I loaded up one of my own saves, captured Tortuga for myself, and that did not cause the same problem - John Adams, Mary Wood and the rest could still talk to me. Another thing I tried was to talk to Mary Wood, who then turned hostile, then I ran away and then re-entered the tavern - again, everyone was still talkative.

Did you have a tavern brawl at any time in Tortuga tavern?
 

Attachments

  • console.c
    35.5 KB · Views: 9
hey, yeah i caputed it, but done that before without problems. and no not what i can remeber atleast so wasnt there any brawl there but im not totaly sure, tho i know i was attacked in one tavern by an officer when i was in the town under false flag

and okey, that wasnt latest update, hmm okey. then i will have to try to find the latest update then. where do i find newest build/mod? when i go to downloads and click latest new horizons mod i get to this https://www.moddb.com/mods/new-horizonsbuild 2022
but thanks, yeah i will try that out ith file and run f12 command
 
You can find the latest files here:
Mod Release - Build 14 Gamma Version [Last update: 31st January 2025]

Be warned, though - if you do install the update, you'll need to start a new game. The trick I used to persuade my game to recognise your save is fine for a quick experiment but will not work for long. The reason for a change of version number is to force players to start a new game, and that's because the later version has something which won't work with the older save. The most insidious result of using an old save with a newer game version is that you can play for ages, everything seems fine, then you try to save and that's when it crashes and you've just lost a couple of hours of game progress.

How long has that game been going on in game time? The year in the save is 1680, which is the "Golden Age of Piracy" period, but the ships and flags indicate a start in the earlier "Spanish Main" period. (The period does not change if you play long enough to pass the first year of a new period - all the soldiers don't suddenly get new uniforms, new ships and weapons don't suddenly appear, and ships and weapons which are now obsolete don't suddenly disappear.)
 
thanks, and few years in game perhaps, like from 1675 or something like that so yeah, the game hasn been played in 2 era periods so to say, but ok yah i'll have to start a new game, was thinking of trying out lucky jack from master and comander anyway so can do that in the new update

and pressing f12 in tortuga tavern worked
 
Last edited:
Jack Aubrey is a naval commander. If you want a better naval experience, try the "Hornblower" storyline.

Or, for more FreePlay fun, try one of the less conventional types. You could try an agent - either set up one to your liking, or there's the pre-defined Milady de Winter. Or you could try an engineer - again, if you don't want to customise your own, there's Robert Fulton already set up. Or try your luck as a gambler, though you will need to customise this one because there are no preset gamblers. Each of them has one, maybe two special quests unique to that type of character. There's also one for a social climber such as Edmundo de la Vega or Bartolomeu o Portugues, though you'll need to make a lot of money before that quest will trigger.
 
yeah i was thinking about milady perhaps, or some of your ideas, yeah money hasnt been a problem after a some years into the game, have been playing since basgame potc relase in 2003 i mean rading port au prince and tortuga gave like 15 000 000
Thanks
 
You won't raid Port au Prince or Tortuga without a big ship. If you have that, you'll probably either have a Letter of Marque and a few promotions, or you're an outright pirate. But the requirements for the social climber's quest are that you have at least 1,000,000, you don't already have a title such as "Sir" or "Don", and you'll get the quest from a governor who isn't hostile to you and isn't a pirate boss.
 
okey okey yeah have yo tri that out then

i have insalled latest update now to build 2025

i still get info from taverns that dockyard in orjanjestad on aruba needs help with material, but there is no dockyard? if i talk to people there they say they just barely finished the pier
im i missing something or have there just been a little miss with something else
 
You won't raid Port au Prince or Tortuga without a big ship. If you have that, you'll probably either have a Letter of Marque and a few promotions, or you're an outright pirate. But the requirements for the social climber's quest are that you have at least 1,000,000, you don't already have a title such as "Sir" or "Don", and you'll get the quest from a governor who isn't hostile to you and isn't a pirate boss.

okey okey yeah have to try that out then

i have insalled latest update now to build 2025

i still get info from taverns that dockyard in orjanjestad on aruba needs help with material, but there is no dockyard? if i talk to people there they say they just barely finished the pier
im i missing something or have there just been a little miss with something else
 
The list of stores for Aruba includes a dockyard even though there isn't one. The code to generate fetch quests checks that list of stores, which is why it thinks there's a dockyard on Aruba.

Put this file into "PROGRAM\STORE". You'll probably need to start a new game for it to take effect. It disables the Aruba dockyard - and, for good measure, the loanshark, who also doesn't exist, though he has nothing to do with fetch quests.

Otherwise just ignore any fetch quests for Aruba dockyard. They should disappear from the tavern news in due time. Also ignore any fetch quests which have been in your ship's log for a month or more because they have time limits, so you may go there and find there's no quest because it has expired, or the person may tell you to get something and you need to be back here last week. :D
 

Attachments

  • store_init.c
    12.3 KB · Views: 13
The list of stores for Aruba includes a dockyard even though there isn't one. The code to generate fetch quests checks that list of stores, which is why it thinks there's a dockyard on Aruba.

Put this file into "PROGRAM\STORE". You'll probably need to start a new game for it to take effect. It disables the Aruba dockyard - and, for good measure, the loanshark, who also doesn't exist, though he has nothing to do with fetch quests.

Otherwise just ignore any fetch quests for Aruba dockyard. They should disappear from the tavern news in due time. Also ignore any fetch quests which have been in your ship's log for a month or more because they have time limits, so you may go there and find there's no quest because it has expired, or the person may tell you to get something and you need to be back here last week. :D
yeah ok, and yeah i have noticed that you have to get these fetch quests pretty soon after they are announced due to the time limit on them, and about fetch quests for aruba dockyard, i've just been ignoring them atm
 
The list of stores for Aruba includes a dockyard even though there isn't one. The code to generate fetch quests checks that list of stores, which is why it thinks there's a dockyard on Aruba.

Put this file into "PROGRAM\STORE". You'll probably need to start a new game for it to take effect. It disables the Aruba dockyard - and, for good measure, the loanshark, who also doesn't exist, though he has nothing to do with fetch quests.

Otherwise just ignore any fetch quests for Aruba dockyard. They should disappear from the tavern news in due time. Also ignore any fetch quests which have been in your ship's log for a month or more because they have time limits, so you may go there and find there's no quest because it has expired, or the person may tell you to get something and you need to be back here last week. :D
my game keeps crashing from time to time, sometimes after 5 min just randomly while im a battle and sometimes when entering or leaving a location, sometimes it works for like 5 min sometimes for few hours, more or less randomly, i have followed the faq as far as i know and havnt been able to solve it, there is alot of runtime errors in the logfile, i attached a copy of the eror log and system and compile I dont know exactly where at the website to post it
running it in admin mode is little bit better but not much

i got
intel i7 9700k
nvidia rtx 2060 6gb
16 gb 3200 mhz ram
win10 pro 64 bit with license
running in windowed mode
resolution 1920x1200 (is the recomended for monitor i use)

and as far i know i have latest update now build 2025

sometimes when it crashes it says popup window by windos

microsoft visual ++ runtime library
(the game name)

abnormal program termination


this game is the only one thats struggling

as for now, im entering a battle and starts to load from worldmap into 3d sailing and soon it should finish loading it crashes, few times in raw now. but if i move my ship just tiny bit on worldmap it suddenly works
 

Attachments

  • error.log
    4.4 KB · Views: 8
  • system.log
    82.2 KB · Views: 11
  • compile.log
    147 KB · Views: 10
Last edited:
Something odd in "system.log":
Code:
Invalid model: resource\models\ships\FastGalleon4\FastGalleon4_rey_c2.gm
And "compile.log" shows that in the last attempt at setting up a battle, there was supposed to be a "FastGalleon4" as one of the escorts of a group of Spanish merchants.

If "RESOURCE\MODELS\Ships\FastGalleon4\FastGalleon4_rey_c2.gm" exists, delete it. Then copy "RESOURCE\MODELS\Ships\FastGalleon3\FastGalleon3_rey_c2.gm" into "RESOURCE\MODELS\Ships\FastGalleon4\". Rename it to "FastGalleon4_rey_c2.gm". (The two files should be identical, they're the spar at the top of the foremast and they're the same on all fast galleon variants. So it's fine to copy the file from one "FastGalleon" folder to another but it must be renamed to match the folder.)

Out of interest, in any sea battle which did not crash the game, did you see any fast galleons?
 
Something odd in "system.log":
Code:
Invalid model: resource\models\ships\FastGalleon4\FastGalleon4_rey_c2.gm
And "compile.log" shows that in the last attempt at setting up a battle, there was supposed to be a "FastGalleon4" as one of the escorts of a group of Spanish merchants.

If "RESOURCE\MODELS\Ships\FastGalleon4\FastGalleon4_rey_c2.gm" exists, delete it. Then copy "RESOURCE\MODELS\Ships\FastGalleon3\FastGalleon3_rey_c2.gm" into "RESOURCE\MODELS\Ships\FastGalleon4\". Rename it to "FastGalleon4_rey_c2.gm". (The two files should be identical, they're the spar at the top of the foremast and they're the same on all fast galleon variants. So it's fine to copy the file from one "FastGalleon" folder to another but it must be renamed to match the folder.)

Out of interest, in any sea battle which did not crash the game, did you see any fast galleons?
thanks i will try that out. and yes FastGalleon4_rey_c2.gm did excist. so i will try your suggestion.
I have seen fast galleons in battle, but if i have seen one in a battle that hasnt crash one time im not sure, but i have seen them in battle
sometimes the game can also crash while i am in a battle like when i press to fire cannons it can suddenly crash but mostly if it crashes one time in the battle i can load in a savefile thats taken while 3d sailing in the battle or next to it there hthe trigger is so far drom enemy it allows to save, if i reload that save many times i can do the whole battle without further crashing durring that battle
 
Perhaps try deleting the whole game, then reinstalling using the files from here:
Mod Release - Build 14 Gamma Version [Last update: 31st January 2025]
The file "b14_beta4_final.tar" comes from ModDB but the file "b14installer.exe" comes from Pirates Ahoy, and the update has probably not made it to ModDB.

Meanwhile, I'll try downloading and installing again as well. ModDB has corrupted files in the past and may have done it again, and if "b14_beta4_final.tar" is broken again then we'll need to find somewhere more reliable to host it.
 
Perhaps try deleting the whole game, then reinstalling using the files from here:
Mod Release - Build 14 Gamma Version [Last update: 31st January 2025]
The file "b14_beta4_final.tar" comes from ModDB but the file "b14installer.exe" comes from Pirates Ahoy, and the update has probably not made it to ModDB.

Meanwhile, I'll try downloading and installing again as well. ModDB has corrupted files in the past and may have done it again, and if "b14_beta4_final.tar" is broken again then we'll need to find somewhere more reliable to host it.
yeah and idk i bc the games keep crashing randomly now this time when i fell tru the trapdoor in Maltese Abbey to the crypt. sp yeah seems like i need to do a full reinstall on everything. idk if its something with my basegame, but cant remeber i had this crash problems in old org potc, wasnt there a realse that was same game but not a mod that required basgame? BNH or something from / downloadable from itch? or that isnt the same? or what are the difference? because im starting to wonder if it has something to do with my basegame insller thats the main problem bc its 2 old burned discs copied from the original cds that i dont know where they are anymore after 20 years and moved several times. but i cant remeber having this crahes on the basegame even when installed from this 2 old copied cd.s
 
Last edited:
Build 15, alias BNH, is a completely standalone game. Though it's based on Build 14, it's a newer engine and does not need the unmodded game as a base. So if you think your base game CD's are suspect, you could try BNH.
 
Back
Top