<!--quoteo(post=166125:date=Oct 7 2006, 06:00 PM:name=CouchcaptainCharles)--><div class='quotetop'>QUOTE(CouchcaptainCharles @ Oct 7 2006, 06:00 PM) [snapback]166125[/snapback]</div><div class='quotemain'><!--quotec-->
A procedure question: if I upload a fix there, will you find it automatically or shall I notify you? And is it correct if I set Resolution to "fixed" if I think I've got it?
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Yes to both questions. If the problem wasn't fixed after all, we can always reopen the issue. <img src="style_emoticons/<#EMO_DIR#>/yes.gif" style="vertical-align:middle" emoid="

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<!--quoteo(post=166133:date=Oct 7 2006, 06:15 PM:name=CouchcaptainCharles)--><div class='quotetop'>QUOTE(CouchcaptainCharles @ Oct 7 2006, 06:15 PM) [snapback]166133[/snapback]</div><div class='quotemain'><!--quotec-->
I'd leave it that way. I fear many people will complain if the monk steals their weapons for good just because they were too rash. FAIK Scheffnow's no-save monk isn't that popular anyway, maybe it isn't clear enough that the main idea is the thrill you should get if you can't save your game.
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Very well then. <img src="style_emoticons/<#EMO_DIR#>/yes.gif" style="vertical-align:middle" emoid="

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<!--quoteo(post=166133:date=Oct 7 2006, 06:15 PM:name=CouchcaptainCharles)--><div class='quotetop'>QUOTE(CouchcaptainCharles @ Oct 7 2006, 06:15 PM) [snapback]166133[/snapback]</div><div class='quotemain'><!--quotec-->
Yes, I always found it a cheat that you can take back the money you just paid him. (Can't resist the temptation nevertheless <img src="style_emoticons/<#EMO_DIR#>/whistling.gif" style="vertical-align:middle" emoid="

" border="0" alt="whistling.gif" /> ) As you said, an easy fix would be if the hiring sum would NOT go into the pocket of the officer.
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I was thinking of setting NPChar.money = 0; in the dialog after hiring him. The we can be sure you won't actually MAKE money from hiring an officer. I hired an officer for 200 gold and he had 1000 gold with him, so I actually MADE money from hiring him.
I wonder if we could give officers <i>wealth</i> as well. This wealth can not be "stolen" by the player,b ut each time you pay your officer, his wealth increases. And it decreases again when in towns, because of the officer buying rum. But sometimes an officer might save his money and if the officer has a lot of personal wealth, he might leave your service and get his own ship. This would be an idea for Build 14 though.
<!--quoteo(post=166133:date=Oct 7 2006, 06:15 PM:name=CouchcaptainCharles)--><div class='quotetop'>QUOTE(CouchcaptainCharles @ Oct 7 2006, 06:15 PM) [snapback]166133[/snapback]</div><div class='quotemain'><!--quotec-->
IMHO yes. After all there is a risk in stealing, so you deserve a reward. That's only fair... sort of <img src="style_emoticons/<#EMO_DIR#>/icon_mrgreen1.gif" style="vertical-align:middle" emoid="

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*Agrees* <img src="style_emoticons/<#EMO_DIR#>/doff.gif" style="vertical-align:middle" emoid="

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<!--quoteo(post=166138:date=Oct 7 2006, 06:36 PM:name=Petros)--><div class='quotetop'>QUOTE(Petros @ Oct 7 2006, 06:36 PM) [snapback]166138[/snapback]</div><div class='quotemain'><!--quotec-->
Strange, I've always found that officers you hire never had more money than what the character/abilities screen showed prior to you hiring them.
If they had 1000, and you paid them 3000, they still only had 1000 for you to take once they were officers.
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That is indeed the way how it currently works. But Maximus added a line of code that will give the officer the hiring sum and I was wondering if that line of code should be added. I think not.