oKierons's post about new mods got me thinking about some tweaks we might make in build 11.
Having played through build 11 three times, and enjoyed it immensly both times, I would like to offer some suggestions for tweaking certian aspects of the build.
1. The reputation "issue" has already been discussed in qt least 2 threads. It seems easy for rep to fall precipitously. offer more than one level,
2. NPCs cower for know reason. Sometimnes after vice city combat, and sometimes when no combat as occured tavren keepers, loansharks, and merchants, duck, cover, and cower and won't speak to you, even if rep is fine. Clement even did this in the greenford prison after the taking of Greenford. Reverting to a previous save usually fixes it.
3. Blades and pistols. I think there are now too many blades and pistols acquired in the game. We get them from our dead enemies, ( GREAT innovation) and chests are full of them. My suggestion is to either, take them out of the chests altogether, or if posible, put only the occasional fine blade of pistol in the chests. In that way chest would contain items and really rare personal weapons.
4. Booby traps, another great inovation. I wonder if we could make this a little more intersting by allowing the player to "see the boby trap" and choose to A. disarm it or B. pass the chest. Finally I think if a booby trap explodes the chest should then be inoperable premanently.
5. Prices. Have been tweaked are gernally appropriate. Two that should looked at are: Fine Wine over 1800 and Bottle o Rum 495, barrels of rum are much less expensive. Also drinking them affects your health, " you are cured from poison" .
6. Changing colours dissussed in a spearte thread and fix found by Kieron.
7. Could we put some treasure on the island with the temple in addition to the artifact?
These ideas are offered in the spirit of imporving this already great game a little more.
Having played through build 11 three times, and enjoyed it immensly both times, I would like to offer some suggestions for tweaking certian aspects of the build.
1. The reputation "issue" has already been discussed in qt least 2 threads. It seems easy for rep to fall precipitously. offer more than one level,
2. NPCs cower for know reason. Sometimnes after vice city combat, and sometimes when no combat as occured tavren keepers, loansharks, and merchants, duck, cover, and cower and won't speak to you, even if rep is fine. Clement even did this in the greenford prison after the taking of Greenford. Reverting to a previous save usually fixes it.
3. Blades and pistols. I think there are now too many blades and pistols acquired in the game. We get them from our dead enemies, ( GREAT innovation) and chests are full of them. My suggestion is to either, take them out of the chests altogether, or if posible, put only the occasional fine blade of pistol in the chests. In that way chest would contain items and really rare personal weapons.
4. Booby traps, another great inovation. I wonder if we could make this a little more intersting by allowing the player to "see the boby trap" and choose to A. disarm it or B. pass the chest. Finally I think if a booby trap explodes the chest should then be inoperable premanently.
5. Prices. Have been tweaked are gernally appropriate. Two that should looked at are: Fine Wine over 1800 and Bottle o Rum 495, barrels of rum are much less expensive. Also drinking them affects your health, " you are cured from poison" .
6. Changing colours dissussed in a spearte thread and fix found by Kieron.
7. Could we put some treasure on the island with the temple in addition to the artifact?
These ideas are offered in the spirit of imporving this already great game a little more.