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Cannon wishes

Merciless Mark

Build mod - Master Gunner
Storm Modder
Right im doing FX, but i got no knowladge of how to implement things and create new functions.
So as usual ill share my ideas instead of keeping them bottled up in my head.

- Singular cannon fire: ability to fire each cannon one by one at designated target
- Ability to lock or unlock the horizontal arc, allowing for greater precision with using the ship itself to target.
- Raking ability, to rake enemies from stem to stern, all the guns fire in sequence from aft to fore or vice versa instead of randomly firing(this could also be linked up with the first idea)
- Weak sterns, firing trough the stern of ships would cause tremendous damage, hull and crew damage should like 4 or 5 times than a regular cannon ball strike, it would add more strategy to the game. this would also work together well with the first two ideas
- wheel knockoff, knock off the rear wheels of the guns to get elevation in firing in order to attempt to dismast ships, Setbacks: Guns would take 3 times longer to reload after theyve been fired(this would be the crew pulling them back in and sticking the wheels back on)

So what do you guys think of these ideas? <img src="style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />
 
<!--quoteo(post=145614:date=Apr 15 2006, 07:27 PM:name=Merciless Mark)--><div class='quotetop'>QUOTE(Merciless Mark @ Apr 15 2006, 07:27 PM) [snapback]145614[/snapback]</div><div class='quotemain'><!--quotec-->
.....
- Raking ability, to rake enemies from stem to stern, all the guns fire in sequence from aft to fore or vice versa instead of randomly firing(this could also be linked up with the first idea)
- Weak sterns, firing trough the stern of ships would cause tremendous damage, hull and crew damage should like 4 or 5 times than a regular cannon ball strike, it would add more strategy to the game. this would also work together well with the first two ideas
....
<!--QuoteEnd--></div><!--QuoteEEnd-->
Those two are already implemented.

Raking is activated just checking the angle between ships, so no need for rolling fire

Raking is possible (historically and in the game) from stern AND bow. Already implemented too.

The damage modifier for raking don't know exactly what is. But I'm pretty sure it has to be in some configuration file.

HTH

(Clue: The directory PROGRAM/SEA_AI is the place to look for most of things related with navegation and combat. In particular, AIShip.c is really loaded with functions. Give a look to Ship_HullHitEvent.)
 
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