When playing Capt Chevalle sidequest - the gate between Havana port & town is locked and not unlocked ( can cause problems if you play Sri Sumbhajee - or Lucas & Justine sidequests after playing Chevalle )
Problem might be caused by this---->>> in both_reaction.c
I can find no line of code to re-enable the Port gates
Also why is it Cuba_port? - is it just that the code was not changed from original rescue Bartolomeu's crew version of quest?
Since you rescue Chevalle's crew from Port Royale ( Havana & Port Royale use the same port location model ) - should it not be the Port Royale Port gates that are disabled to make player go to Devils THroat - then re-enabled.
Perhaps the line of code should just be removed ?

Problem might be caused by this---->>> in both_reaction.c
Code:
case "Chevalle_start_search":
PChar.quest.Chevalle = "search";
DeleteEnterLocationQuest("Port_au_Prince_tavern", "Chevalle_start");
Locations[FindLocation("Cuba_port")].reload.l1.disable = true; <<<<<<---------------XXXX
LAi_SetActorType(characterFromID("Captaine Chevalle"));
LAi_SetImmortal(CharacterFromID("Captaine Chevalle"), 1);
LAi_ActorFollowEverywhere(characterFromID("Captaine Chevalle"), "", 60.0);
//DisableFastTravel(true);
//DisableMenuLaunch(true);
bSuppressResurrection = true;
SetQuestHeader("Chevalle");
AddQuestRecord("Chevalle", 1);
Pchar.quest.Chevalle.win_condition.l1 = "location";
Pchar.quest.Chevalle.l1.character = "Captaine Chevalle";
Pchar.quest.Chevalle.win_condition.l1.location = "Redmond_Shore_01";
PChar.quest.Chevalle.win_condition = "essai";
break;
I can find no line of code to re-enable the Port gates

Also why is it Cuba_port? - is it just that the code was not changed from original rescue Bartolomeu's crew version of quest?
Since you rescue Chevalle's crew from Port Royale ( Havana & Port Royale use the same port location model ) - should it not be the Port Royale Port gates that are disabled to make player go to Devils THroat - then re-enabled.
Perhaps the line of code should just be removed ?
