Very minor issue, but I thought I'd report it:
Was picking a character model for my new playthrough, and considered using blaze devlin model. Timed it and:
Blaze devlin model is faster at running than normal (about 10-20% faster)
but much slower at attacking with his sword (depending on how many times he does his super slow swing motion with that final flourish movement, versus his quick stab, but he ends up 20-30% slower when timed over 10 attacks).
I imagine this is all a legacy of his having been imported from a different game with different animations, but just in case there is an easy way to adjust model speed.
(much later when there is time for such minor issues
)
Is character model speed controlled by some setting in a file somewhere? Aside from potentially messing with this, I rather want to increase the running speed of whatever model I do pick (just for my personal use, not for the mod)--a little quicker movement around town would be nice.
Was picking a character model for my new playthrough, and considered using blaze devlin model. Timed it and:
Blaze devlin model is faster at running than normal (about 10-20% faster)
but much slower at attacking with his sword (depending on how many times he does his super slow swing motion with that final flourish movement, versus his quick stab, but he ends up 20-30% slower when timed over 10 attacks).
I imagine this is all a legacy of his having been imported from a different game with different animations, but just in case there is an easy way to adjust model speed.
(much later when there is time for such minor issues

Is character model speed controlled by some setting in a file somewhere? Aside from potentially messing with this, I rather want to increase the running speed of whatever model I do pick (just for my personal use, not for the mod)--a little quicker movement around town would be nice.
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