@PMing some of the dev team of CMV was my first idea, but honestly, dont really remember the names of those ppl, so if you do know them, pls share their nicknames (ahmm... here? since probably could serve to other people also) and I will "ping" them as soon as I get the intel from you
@ PotC New Horizons savegame mod, sounds really exciting, bc to be honest the sea battles are unique there, and give you a real sense of a naval battle of the 18th century, I wish AOP2 had that combat style too, but is not even close, the ships turn really artificially like you would turn a small jet ski. So, I simply have to ask, can you please share that mod/file to bring new life into my PotC? I really can't imagine someone using that as a glitch to just reload cannons faster, to the expense of ruining such quality battles! But then again, even if one would really do that, and still counts as a fun experience for him/her, as long it is just a singleplayer, not an online multiplayer game, and so, not affecting anyone, would then have mattered how that file was used? Just saying, not that I am encouraging anyone to do that...
However, what do you mean porting PotC to a new engine? You mean to the Storm Engine 2 that used to power Age of Pirates 2, with its new features over PotC, especially now since is open source, or do you mean something more modern and reliable like Unity? And if so, you have an estimated ETA or is just more like a proposition to the dev team?
@ HoO:CotS while at the first glance one could see a failure, things aren't that bad at all! I will explain, but first, let's be honest, it was a project of at least 2-3 years, and more with post-updates, being a client with online multiplayer also, apart of a singleplayer campaign and freeroom, it really is next to impossible to think you could raise a team and most importantly KEEP it faithfully next to you and develop a game as a full time job but with no revenues for the dev team and to release it for FREE. Don't accuse me of being mean, but the second I saw the announcement of a free pirate game with epic ground battles (even with 18th century artillery) and accurate sea encounters, I knew it would never get a chance to get finalized. Let's be honest, you need an ample sum of money to do that, in years! Look at any gaming company, even indie ones... unless you work alone with your wife in your basement for the next 5 years but you're in high-school, and have no need for money/job.
There are some things that made me realize a project like this might happen though!
1. The demand! Simply put, there is huge demand for a real pirate game with multiplayer support in a modern engine (not clone mobile jokes), with both ground and sea action, exactly like PotC has done over years. Currently, the market is still empty, and we have no true experience in this domain, this is why we still resurrect old copies of PotC when in need. And who will be able to deliver that quality experience first will strike gold, like the pirates did on the golden age of piracy

2. Veteran players: As an extension to the demand, there comes a quite generous community with experience in Pirate-like games, fallowing titles like Syd Meyers Pirates, a huge collection in PotC series, Age of Pirates, and even some mobile clones. All these people are waiting silently for their dream to happen! Trust me, I bet many pre-orders would be placed on steam if such a game would be announced.
3. The Hearts of Oak project on Piratesahoy! I am gonna be as blunt as possible: we are now talking live on real people with real intentions, not suppositions anymore like 1. and 2. HoO has proven that a start can become a fact! And Piratesahoy could be a good and reliable promoter of such game. Exactly like it did with HoO, with a lot a goodies, people willing to donate astounding accurate artwork, sounders, beta testers and so on, let alone the fact that many did also contributed with money for assets. That being done proves that if a dedicated team or small indie company would keep an eye open to this genre with a GoFundMe / Kickstarter and Piratesahoy as promoter I strongly believe a HoO-like game could happen.
We will see what future brings, although in my opinion is not too late for a crowdfunding solution to a dedicated team willing to take over the assets from Hearts of Oak. Not to mention the fact that there is no real hard license like Akella had with Bethesda for example, so things should be much more easier if someone would take the lead.