Exceptions.log:
"(root exception)
The instruction at 0xp referenced memory at 0xp. The memory could not be s.
magic=0x0 (classified -1)"
Just that. I did notice A LOT of errors in System.log, stuff like this:
[2025-05-18 12:20:54.163] [system] [warning] WARNING! Strings file "dialogsource.txt" does not exist
[2025-05-18 12:20:54.163] [system] [info] Using PC_SCREEN parameters
[2025-05-18 12:20:54.358] [system] [info] Using FMOD 00020205
[2025-05-18 12:20:55.217] [system] [info] Loading BmFont interface_small
[2025-05-18 12:20:55.236] [system] [warning] Failed to create directory iterator for 'PROGRAM\storyline\standard\Towns\': Le chemin d’accès spécifié est introuvable.
And this, just to give an idea:
[2025-05-18 12:21:13.223] [system] [info] Can't load texture resource\textures\BATTLE_INTERFACE\BATTLEBORDER.TGA.tx
[2025-05-18 12:21:13.229] [system] [info] Loading BmFont small_bold_numbers
[2025-05-18 12:21:13.241] [system] [info] Can't load texture resource\textures\BATTLE_INTERFACE\SHIPBACKICON.TGA.tx
[2025-05-18 12:21:13.277] [system] [info] Can't load texture resource\textures\SHIPS\EMPTYGERALD.TGA.tx
[2025-05-18 12:21:13.376] [system] [info] Island Set
[2025-05-18 12:21:17.732] [system] [info] Can't load texture resource\textures\.tx
[2025-05-18 12:21:18.535] [system] [info] Can't load texture resource\textures\WORLDMAP\GEOMETRY\CHECKER.TGA.tx
[2025-05-18 12:21:18.536] [system] [info] Can't load texture resource\textures\WORLDMAP\GEOMETRY\CHECKER.TGA.tx
[2025-05-18 12:21:18.536] [system] [info] resource\models\WorldMap\islands\Antigua_palms.gm: can't open geometry file
[2025-05-18 12:21:18.536] [system] [info] resource\models\WorldMap\islands\Antigua_waves.gm: can't open geometry file
[2025-05-18 12:21:18.540] [system] [info] Can't load texture resource\textures\WORLDMAP\GEOMETRY\CHECKER.TGA.tx
[2025-05-18 12:21:18.540] [system] [info] resource\models\WorldMap\islands\Aruba_palms.gm: can't open geometry file
[2025-05-18 12:21:18.540] [system] [info] resource\models\WorldMap\islands\Aruba_waves.gm: can't open geometry file
[2025-05-18 12:21:18.540] [system] [info] Can't load texture resource\textures\WORLDMAP\GEOMETRY\CHECKER.TGA.tx
And this:
D3DERR_INVALIDCALL: Invalid call (d3d9->Reset(&d3dpp))
[2025-05-18 12:27:10.066] [system] [info] [D:\a\storm-engine\storm-engine\src\libs\renderer\src\s_device.cpp:ResetDevice:2676] D3DERR_INVALIDCALL: Invalid call (d3d9->Reset(&d3dpp))
[2025-05-18 12:27:10.068] [system] [info] [D:\a\storm-engine\storm-engine\src\libs\renderer\src\s_device.cpp:ResetDevice:2676] D3DERR_INVALIDCALL: Invalid call (d3d9->Reset(&d3dpp))
[2025-05-18 12:27:10.069] [system] [info] [D:\a\storm-engine\storm-engine\src\libs\renderer\src\s_device.cpp:ResetDevice:2676] D3DERR_INVALIDCALL: Invalid call (d3d9->Reset(&d3dpp))
[2025-05-18 12:27:10.071] [system] [info] [D:\a\storm-en
Overall that System.log file has 4606 lines of the above.
The game worked fine on land, no CTD there, but as soon as I get to sea it will CTD, probably because of all the above. Maybe my Dirext 9 files are not correct?
"(root exception)
The instruction at 0xp referenced memory at 0xp. The memory could not be s.
magic=0x0 (classified -1)"
Just that. I did notice A LOT of errors in System.log, stuff like this:
[2025-05-18 12:20:54.163] [system] [warning] WARNING! Strings file "dialogsource.txt" does not exist
[2025-05-18 12:20:54.163] [system] [info] Using PC_SCREEN parameters
[2025-05-18 12:20:54.358] [system] [info] Using FMOD 00020205
[2025-05-18 12:20:55.217] [system] [info] Loading BmFont interface_small
[2025-05-18 12:20:55.236] [system] [warning] Failed to create directory iterator for 'PROGRAM\storyline\standard\Towns\': Le chemin d’accès spécifié est introuvable.
And this, just to give an idea:
[2025-05-18 12:21:13.223] [system] [info] Can't load texture resource\textures\BATTLE_INTERFACE\BATTLEBORDER.TGA.tx
[2025-05-18 12:21:13.229] [system] [info] Loading BmFont small_bold_numbers
[2025-05-18 12:21:13.241] [system] [info] Can't load texture resource\textures\BATTLE_INTERFACE\SHIPBACKICON.TGA.tx
[2025-05-18 12:21:13.277] [system] [info] Can't load texture resource\textures\SHIPS\EMPTYGERALD.TGA.tx
[2025-05-18 12:21:13.376] [system] [info] Island Set
[2025-05-18 12:21:17.732] [system] [info] Can't load texture resource\textures\.tx
[2025-05-18 12:21:18.535] [system] [info] Can't load texture resource\textures\WORLDMAP\GEOMETRY\CHECKER.TGA.tx
[2025-05-18 12:21:18.536] [system] [info] Can't load texture resource\textures\WORLDMAP\GEOMETRY\CHECKER.TGA.tx
[2025-05-18 12:21:18.536] [system] [info] resource\models\WorldMap\islands\Antigua_palms.gm: can't open geometry file
[2025-05-18 12:21:18.536] [system] [info] resource\models\WorldMap\islands\Antigua_waves.gm: can't open geometry file
[2025-05-18 12:21:18.540] [system] [info] Can't load texture resource\textures\WORLDMAP\GEOMETRY\CHECKER.TGA.tx
[2025-05-18 12:21:18.540] [system] [info] resource\models\WorldMap\islands\Aruba_palms.gm: can't open geometry file
[2025-05-18 12:21:18.540] [system] [info] resource\models\WorldMap\islands\Aruba_waves.gm: can't open geometry file
[2025-05-18 12:21:18.540] [system] [info] Can't load texture resource\textures\WORLDMAP\GEOMETRY\CHECKER.TGA.tx
And this:
D3DERR_INVALIDCALL: Invalid call (d3d9->Reset(&d3dpp))
[2025-05-18 12:27:10.066] [system] [info] [D:\a\storm-engine\storm-engine\src\libs\renderer\src\s_device.cpp:ResetDevice:2676] D3DERR_INVALIDCALL: Invalid call (d3d9->Reset(&d3dpp))
[2025-05-18 12:27:10.068] [system] [info] [D:\a\storm-engine\storm-engine\src\libs\renderer\src\s_device.cpp:ResetDevice:2676] D3DERR_INVALIDCALL: Invalid call (d3d9->Reset(&d3dpp))
[2025-05-18 12:27:10.069] [system] [info] [D:\a\storm-engine\storm-engine\src\libs\renderer\src\s_device.cpp:ResetDevice:2676] D3DERR_INVALIDCALL: Invalid call (d3d9->Reset(&d3dpp))
[2025-05-18 12:27:10.071] [system] [info] [D:\a\storm-en
Overall that System.log file has 4606 lines of the above.
The game worked fine on land, no CTD there, but as soon as I get to sea it will CTD, probably because of all the above. Maybe my Dirext 9 files are not correct?