Peter Norton
Sailor
They are fixed and always poison and give little more than 3 HP points, which is why I highlighted them on the map.That will be fine - just so that there is some explanation for link 4.
There should only be one which looks like a trapdoor because it was specifically added at the same time as the visible trapdoor in the Abbey.
I'm not sure but I think the effects of the steam points are random. A point which gave you HP in your game might not give HP next time, and a steam point which did not give you HP this time might give HP next time.
I tested it and it worked fine.Adding the two extra lines should be enough. You'll see soon enough if you talk to a dead Maltese monk. After he has finished his story, he says:
The bit in red changes depending on whether you are in the Abbey, the undercroft (the place which looks like Port Royale dungeon) or the crypt itself. The first time I talked to a monk, there was just a gap between "crypt" and the full stop. An odd gap like that is a warning to me because it's almost always the sign of something which should have been translated or a preprocessed variable which wasn't filled in. After I added the two lines into "interface_strings.txt", the correct phrase appeared.
I added it, but will it work if I don't have the image of the items? I don't know if these images are incorporated.Add them, please. "BladeBP2" is a variant of Bartolomeu o Portugues' sword for FreePlay - it's the same sword model and stats as "BladeBP" but the description does not include the part about Charles Baxter because you won't meet him in FreePlay. The machete and whip are used by another FreePlay character, Aveline de Grandpré - check "PROGRAM\Models\initModels.c" and look for model "Aveline" to see if she is included in BNH. You can also check "PROGRAM\ITEMS\initItems.c" to see if those three items are defined.
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Suggestion, professional gunfighter should come before specialist
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