There is this new toss button which I like and think has potential.
But there are some problems with it:
If you happen to press it for questitem the quest can be broken.
This goes for questblades, questguns, belt_item_type, outfit_item_type, document_item_type too.
In WoodesRogers, also normal items like the musketoon can break the quest if lossed by a Toss-mistake.
1) Logical would be to skip the function for all the above items types. (For other storylines) Compare to the fact that questitems can't be placed in chests for.ex.
2) I havn't checked yet if for Bartolomeu if this is enough or if exceptions have to be made for certain normal items. In such case I want to lnow where to do it.
3) Best for me would be to have that button NOT activated at all playing WoodesRogers or the GoldBug.

But there are some problems with it:
If you happen to press it for questitem the quest can be broken.
This goes for questblades, questguns, belt_item_type, outfit_item_type, document_item_type too.
In WoodesRogers, also normal items like the musketoon can break the quest if lossed by a Toss-mistake.
1) Logical would be to skip the function for all the above items types. (For other storylines) Compare to the fact that questitems can't be placed in chests for.ex.
2) I havn't checked yet if for Bartolomeu if this is enough or if exceptions have to be made for certain normal items. In such case I want to lnow where to do it.
3) Best for me would be to have that button NOT activated at all playing WoodesRogers or the GoldBug.