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int skillComm = CalcCharacterSkill(pchar, SKILL_COMMERCE);
int PerkComm = CheckPerkForSingleCharacter(pchar,"BasicCommerce") + CheckPerkForSingleCharacter(pchar,"AdvancedCommerce");
int PerkBasicLand = CheckPerkForSingleCharacter(pchar,"BasicLandOwner");
int skillLuck = GetShipSkill(pchar,SKILL_SNEAK);
No they shouldn't, because that function call is intentional.PerkComm and PerkBasicLand will only be 1 if pchar has it because it used CheckPerkForSingleCharacter which returns only true if YOU have it, not if it's contributed. So these should be changed at least.
true ... you can't assign an officer to your land right?No they shouldn't, because that function call is intentional.
It is YOUR land and while a Quartermaster does contribute for anything ship-related, why would he have any influence on your estate ashore?
He's not even there!![]()
Definitely not.you can't assign an officer to your land right?
Technically "Not a Bug", but we can certainly make a valid feature request out of it.Players are not properly informed that their quatermaster's skills will not help them with their land profit.
I can definitely see that part being confusing. How to communicate it though?I mean, the quatermaster has "landowner" as a contributing skill--who would think it doesn't actually conribute? Even Levis thought this was a mistake. So while I agree with you Pieter that the way it currently is makes sense, we need to find a way to actually communicate it to the player, through dialogue or otherwise.
First need confirmation from @ANSEL though to find out if this could indeed be the reason.