<!--quoteo(post=318762:date=May 10 2009, 03:38 PM:name=Computica)--><div class='quotetop'>QUOTE (Computica @ May 10 2009, 03:38 PM) <a href="index.php?act=findpost&pid=318762"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec--><img src="style_emoticons/<#EMO_DIR#>/happy.gif" style="vertical-align:middle" emoid="^_^" border="0" alt="happy.gif" /> Thankyou! Do you all have a database of script references?<!--QuoteEnd--></div><!--QuoteEEnd-->Not really; we just have <i>buildinfo\Keywords.txt</i>; you can also use Code::Blocks; <a href="http://forum.piratesahoy.net//index.php?showtopic=13172" target="_blank">see here</a>. That appears to be a pretty good tool.
<!--quoteo(post=318762:date=May 10 2009, 03:38 PM:name=Computica)--><div class='quotetop'>QUOTE (Computica @ May 10 2009, 03:38 PM) <a href="index.php?act=findpost&pid=318762"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Ok New Question! I'm wondering how I could make my a new starting character instead of replacing JackAubery. It seems easy, as I know I would Copy & Rename the Jack Aubery and replace the code as is<!--QuoteEnd--></div><!--QuoteEEnd-->That should work; make sure you copy the folder too. The Jack Aubrey quest already IS open-ended; there really is no quest at all.
So you could safely just replace that one; you wouldn't lose any content by doing so. <img src="style_emoticons/<#EMO_DIR#>/no.gif" style="vertical-align:middle" emoid="

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<!--quoteo(post=318762:date=May 10 2009, 03:38 PM:name=Computica)--><div class='quotetop'>QUOTE (Computica @ May 10 2009, 03:38 PM) <a href="index.php?act=findpost&pid=318762"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I had to many problems inserting the setNR code into the Quest Reactions, Forget that though! Anyways I'm looking into other stuff...<!--QuoteEnd--></div><!--QuoteEEnd-->Search the various Storyline folders for a NATIONS folder; copy that into your quest folder.
That's where the storyline-relations are defined; you should be able to tweak that to your liking. <img src="style_emoticons/<#EMO_DIR#>/yes.gif" style="vertical-align:middle" emoid="

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<!--quoteo(post=318762:date=May 10 2009, 03:38 PM:name=Computica)--><div class='quotetop'>QUOTE (Computica @ May 10 2009, 03:38 PM) <a href="index.php?act=findpost&pid=318762"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Can someone explain to me what "Ship Berthing" is? And how does building buildings on land (Crew Member function) actually contribute to you?<!--QuoteEnd--></div><!--QuoteEEnd-->Shipberthing allows you to "store" a ship somewhere for future use.
It doesn't work at the moment though. <img src="style_emoticons/<#EMO_DIR#>/sad.gif" style="vertical-align:middle" emoid="

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If build, for example, a farm, you can get food from that. You just need to talk to the owner for it.
<!--quoteo(post=318762:date=May 10 2009, 03:38 PM:name=Computica)--><div class='quotetop'>QUOTE (Computica @ May 10 2009, 03:38 PM) <a href="index.php?act=findpost&pid=318762"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Making Characters; can I really make my own characters (NPCs) that will be in-game that use ships???<!--QuoteEnd--></div><!--QuoteEEnd-->Certainly. You might want to have a look at <a href="http://forum.piratesahoy.net//index.php?showtopic=12320" target="_blank">this thread</a>; Peter Willemoes was working on something like that.