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    Maelstrom New Horizons


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encounters

You mean while in real time sailing mode? if so then yes i think you can but only at islands. I could be wrong i don't normally sail around in real sailing mode because you can't sail from port to port in that mode if you could then i might take the challange of doing a few trips like that just for the fun of it. Hopefully you can encounter other ships out at sea.
 
Nope, can't. A bunch of ships spawn when you enter sailing mode, some of them even pretty far away from you, but that's it. No new ones spawn no matter how long or how far you go.
 
Yep it would have to continue loading (like in the Build Mod) for it to spawn new ships ;)

It just isnt possible to have ships spawn without a load, the only way would be to have a ships really really really far away from you and then have them be able to sail straight at you (dont think Ai is that smart :rofl)
 
Mates, I have seen a couple of interesting things occur....could be AI or it could be chance. I have been in some long battles where the two fleets beat each other up good. I win (of course) and as I'm taking my sweet time after the battle - reconsolidating, repairing, tranferring cargo and men, a ship will suddenly come out of nowhere ten minutes after the battle and it isn't a ship that ran away from the original line of battle...I think it may be coming from the closest port and the result is that another fight will ensue and it will lose because of my superior numbers despite my damage. Its like the ship knew what was going on but too far away to join the battle but still working to get into the action. I've noticed that the exact same couple of ships (names/types) consistently patrol around San Juan. I'm going to start paying more attention in other places as well now. :keith

On the place to place discussion, I enjoy the artistic aspect of staying in direct sailing mode for long periods of time watching the sky change and darken/lighten and moon/sun rise/set or listening to the creaking and watching the waves and color of the water change. I truly think watching some of these beautifully rendered models sailing in multiple conditions is a true form of art appreciation. :sail

I will often set a ship on course and leave the game for a long period of time to watch a TV program or get dinner and when I come back I won't be at my destination yet, but when I go to map mode I'm darn close. I know everyone says the game won't support it, but in light of my earlier experiences, I think I will do an experiment to see if it will actually sail to another island in sailing mode. I'll leave it on tonight when I go to bed and see where I end up when I get up in the morning. :shrug Has anyone actually already tried something like this?

V/R AS
 
Now that is interesting, i have had times when a few fleets of pirate ships have been chasing me and i get courght and have to enter battle. If there was a few fleets close then it will load up those aswell, so when the battle starts i could be battling/running from 1 fleet only to see in the distance a second or even third pirate fleet.

As for sailing to other islands, i have no idea who said you can't do it because you can however you can't sail from one port to another till its added in a build. I have sailed from Sain John's to Charlestown and from Charlestown to Basse - Terre and the shape of the islands are consistant with the shape of them when you enter direct sail mode after arriving near them. For example Basse - Terre with its distinctive harbour shape, when i sailed (without leaving direct sail mode) from Charlestown to Basse - Terre i sailed right past that harbour only the harbour wasn't there, if they was to be all loaded like they are in POTC when entering direct sail mode you would be able to sail to and from ports without the need to enter the world map. I think i was weather testing when i sailed to Basse - Terre, anyway there has been times when sailing to an island and when i load back up to world map i'm stuck in land so i have to re-enter direct sailing mode again.

So you can sail to other islands without a problem and by the looks of it ships are generated other than those close by, i know when i was asked to deal with a pirate who's preying on merchant ships near Port Royal that rather than use sail to i sailed to each ship before sailing around the island, as i sailed around the island ships that hadn't show up in sail to was appearing. (i had checked on sail before leaving port so i knew how many ships there was and there names which i wrote down) in the end a ship that was listed in the sail to came by flying the English flag which turned out to be the pirate ship i was after. But i had past a few ships that wasn't originally listed so thats more evidence that other ships can be generated.
 
Luke, You are indeed correct. My test revealed that exactly. I set the ship on a course from Bermuda to pass close to the west shore of Marigot. When I got up this morning sure enough I was sailing along the Marigot coast, but no port. I go to map mode and that is indeed my location. I go back to sailing mode and voila, there is the port.

I think everyone is correct about the spawning, but I think that every fleet/ship seen in map mode ends up in your sailing mode play box even if you cant see it in the distance when you go to sailing mode - so those ships, with the addition of the ships I spoke of earlier that have tethered relationships with home ports can be encountered in sailing mode.

This can actually be quite a good number at times. The most clutter I've experienced was when I was running from an English military or punitive expedition and I ran into English bounty hunters. I couldn't sail on in map mode at that point and was forced into sailing mode. As the picture emerged I was faced with two large english fleets consisting of eight ships each. I had one Dutch Warship, two Dutch Escort ships and one Coastal Frigate. All had the Bermuda upgrades and were both fast and averaging between 6900 and 7500 hit points with expert crews and excellent captains with maxed out abilities. (no cheats here...I grew these guys). The forward ships of each english fleet were close and each fleet went off in line formations at 90 degrees from one another. I put my Dutch squadron in line on a beam reach facing both fleets forward ships with starboard broadsides as the wind favored the enemy. My fires were devastating and I alternated between bombs and chainshot to slow them and destroy them. Their fleets consisted of two to three ships of the line each and the rest frigates and smaller warships like black angels(don't know why these spawn so often). I sunk over half the ships and boarded the rest sinking a couple, letting some go and capturing one ship of the line. Although I sustained major damage and had to move my flag (change ships), I didn't lose a ship. I couldn't believe I won and I'm not playing on easy. In the heat of this fighting a single French sloop (neutral to both Dutch and English) comes meandering by and sailing on towards Basse Terre. Its a wonder it didn't get hit.

As I'm fixing myself up, I see more ships approaching. Thought it was the French ship coming back or the ships I had let go changing course back to me at first, but as they got closer, I saw they were red. It's a fleet of pirates....about six ships and they are not little ones. The fleet consisted of a couple of Mermaid Griefs, Fast Frigates, and Black Pearls. I tried to run. As the fight stared I see still more ships coming. I lost my Warship and the English ship of the line I'd captured, sunk by the pirates when the distant ships - three Frenchman, a Frigate, a Corvette, and a Fluyt sail into the battle helping me with the pirates. We managed to beat them off after several save and repeats, but lost most of my ships leaving me fortunately with my two strongest Dutch Escort Ships left - albeit barely afloat and most masts gone at the end of it. Only the French Corvette survived. I didn't have the manpower remaining to capture anything.

I was pissed I didn't good screenshots, but the stupid fog was so bad it ruined the view. Still what a battle. I had fought a total of 22 ships with an inconsistent total of eight on my side and an additional ship that wandered by. So in that single sailing mode playbox there were a total of 26 ships encountered at close to the same time and proximity and 30 ships in play including my own. I was impressed! I look forward to this happening again and have my screenshot application ready at all times. I've posted a few shots on ModDB under Modernknight1.

While I'll agree it will be better once we mod it to spawn more ships in sailing mode and do port to port as well, COAS still offers some pretty good, fairly robust encounters in sailing mode. :onya
 
:shock I think this smiley :keith is perfect for expressing what will become the one thing anyone who reads this topic and see's your post above modernknight1 and thourght they was safe after sinking/capturing all the ships in the battle. We know you can sail to islands as you tested and proved possible, we now know other ships can be seen sailing around, the good news is they are not alway's friendly ships and they can range from a single ship to a fall fleet, now that is scary and means the mod to enable sailing to ports and enebling ships in sailing mode to be generated hopefully will be easier to implement. A shame the developers didn't make a refresh button which would allow for ports to be generated when you arrive at the island and a 50/50 chance of ships to be generated in the distance, now that would have been a good feature for a base game, although they could have made it so that ships and islands was generated upon entering sail mode.

I noticed modernknight1 you pointed out about the hit points of a ship, did you test mod i did which increased the ships hp etc, i was just woundering what you thourght, i got a little too carried away and need to re-edit those values they was too high i think. Back on topic (all this talk about COAS is making me want to play it now :will) I did a mission for the general govener of Port Royal a long time ago and the mission was to capture, sink or kill the pirate preying on merchants around Port Royal. Well before i set sail i looked via the sail too option which ships was nearbye and how many there was, i didn't use the sail to option to go to those ships since i liked the idea of sailing to them better. After checking all but one of the ships out i started sailing around the island looking for the last ship, stopped as a ship in the distance appeared that wasn't on my list, i figured this was the pirate ship acting like a English merchant trader so i loaded the grapeshots so as i came next to her i could fire a broadside of grapes into her hopefully killing many troops. The ship sailed by and as it did i boared her via the life boat and spoke with the captain after finding out that wasn't the pirate ship i continued my journey to find this ship when another ship appeared in the distance that wasn't on my list, this was a English military ship so that wasn't the pirate ship. In the end the fourth and final ship from the list did turn out to be the pirate ship but i past a few ship[s that wasn't on the list originally which proves again that ships can be generated but was the reason i figured these ships was only generated near ports and islands, now i know that isn't the case and i have this feeling of wanting to go play COAS now.xD:
 
It isn't that simple. I was trying to hug the Main coast from Santa Katalina to Belize to see how and when the 10 manowars (from the mummy quest) will appear when suddenly I saw an island on the right board - and it shouldn't be possible at all - I was still hugging the Main from the left. So I left the tactical map and found myself somewhere in the middle of the triangle Santa Katalina - Port Orange - Beliza. So if you try to sail away from a port on the tactical map some extraterestrial physical laws start working.
 
I personally think they was trying to add the ability to sail to and from ports when in direct sailing mode but ran out of time or something, i think they made it so it wouldn't take you hours to sail from island to island, of course when leaving the tactical map and going back to world map if your distance was far away to start with and you haven't made much of a dent in that distance then your position should account for that after the world map loads up. It seems you could perhaps take a huge advantage out of sailing to an island in direct sail which the distance you have traveled after reloading the world map back up would have taken you a full game day turns out to have taken you half a game day.
 
I personally think they was trying to add the ability to sail to and from ports when in direct sailing mode but ran out of time or something, i think they made it so it wouldn't take you hours to sail from island to island, of course when leaving the tactical map and going back to world map if your distance was far away to start with and you haven't made much of a dent in that distance then your position should account for that after the world map loads up. It seems you could perhaps take a huge advantage out of sailing to an island in direct sail which the distance you have traveled after reloading the world map back up would have taken you a full game day turns out to have taken you half a game day.

Only if you knew where you should reappear:)
If trying to hug the Main from Caracas to Maracaibo you will finish stuck deep in the land.
 
I personally think they was trying to add the ability to sail to and from ports when in direct sailing mode but ran out of time or something, i think they made it so it wouldn't take you hours to sail from island to island, of course when leaving the tactical map and going back to world map if your distance was far away to start with and you haven't made much of a dent in that distance then your position should account for that after the world map loads up. It seems you could perhaps take a huge advantage out of sailing to an island in direct sail which the distance you have traveled after reloading the world map back up would have taken you a full game day turns out to have taken you half a game day.

Only if you knew where you should reappear:)
If trying to hug the Main from Caracas to Maracaibo you will finish stuck deep in the land.

Oh, thats not good. I have had pirate ships stuck inland a few times alway's at the same island. I noticed with Charlestown, you can sail stright into the harbour bay in world map but when ever you enter tactical mode your ship is heading straight for a mountain and your not in the harbour bay your right by the fort, so i tend to go into tactical mode when i'm nearing Charlestown and sail into the port and not have to act quickly before my ship slams into the mountain breaking the bow spirt and making me angry at the fact that the game puts you in such a position, the larger the ship the quicker you need to act.
 
I noticed with Charlestown, you can sail stright into the harbour bay in world map but when ever you enter tactical mode your ship is heading straight for a mountain and your not in the harbour bay your right by the fort, so i tend to go into tactical mode when i'm nearing Charlestown and sail into the port and not have to act quickly before my ship slams into the mountain breaking the bow spirt and making me angry at the fact that the game puts you in such a position, the larger the ship the quicker you need to act.

Well, this is quite another issue. I simply care to get out the map just a bit earlier. But then the problem is if I have to fast-travel to the port and have companions when I arrive in the port I am bound off-port and the companions are bound in-port. So I have less then a second to anchor before the collision... but with the icons appearring with some delay the time window for hitting space becomes extremely short... but that's not such a big issue:)
 
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