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    Maelstrom New Horizons


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thevegimobil

Landlubber
Storm Modder
hi all im looking for the file that contains the governors that appear once you have captured a town for a country..peiter tells me its a problem that they are all the same so i have time to spend on it and i will...however...i cant find the file for them it should conatin this code..
<!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1-->[/code]// KK -->
    ch.nation.n0.name = "John";
    ch.nation.n0.lastname = "Hugh";
    ch.nation.n0.model = "huber_eng";
    ch.nation.n0.sex = "man";
    ch.nation.n0.greeting = "Gr_Robert Christopher Silehard";
    ch.nation.n1.name = "Joseph";
    ch.nation.n1.lastname = "Fayette";
    ch.nation.n1.model = "huber_fra";
    ch.nation.n1.sex = "man";
    ch.nation.n1.greeting = "Gr_joseph claude le moigne";
    ch.nation.n2.name = "Miguel";
    ch.nation.n2.lastname = "de Espinoza";
    ch.nation.n2.model = "huber_spa";
    ch.nation.n2.sex = "man";
    ch.nation.n2.greeting = "Gr_Christofor Manuel de Alencar";
    ch.nation.n4.name = ch.old.name;
    ch.nation.n4.lastname = ch.old.lastname;
    ch.nation.n4.model = ch.model;
    ch.nation.n4.sex = ch.sex;
    ch.nation.n4.greeting = ch.greeting;
    ch.nation.n5.name = ch.name;
    ch.nation.n5.middlename = ch.middlename;
    ch.nation.n5.lastname = ch.lastname;
    ch.nation.n5.model = ch.model;
    ch.nation.n5.sex = ch.sex;
    ch.nation.n5.greeting = ch.greeting;
// <-- KK
Code:
<!--c2--></div><!--ec2-->
 
Check the PROGRAM\Characters\init folder. There's similar code for each of the governors in the different files.
Open each file, search for "ch.nation.n0.name" in the file and you should be able to find it.
For example, Aruba.c you can find this:<!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1-->// KK -->
    ch.nation.n0.name = "James";
    ch.nation.n0.lastname = "Jekyll";
    ch.nation.n0.model = "huber_eng";
    ch.nation.n0.sex = "man";
    ch.nation.n0.greeting = "Gr_Robert Christopher Silehard";
    ch.nation.n1.name = "Francois";
    ch.nation.n1.lastname = "de la Mer";
    ch.nation.n1.model = "huber_fra";
    ch.nation.n1.sex = "man";
    ch.nation.n1.greeting = "Gr_joseph claude le moigne";
    ch.nation.n2.name = "Diego";
    ch.nation.n2.lastname = "de Espinoza";
    ch.nation.n2.model = "huber_spa";
    ch.nation.n2.sex = "man";
    ch.nation.n2.greeting = "Gr_Christofor Manuel de Alencar";
    ch.nation.n4.name = ch.old.name;
    ch.nation.n4.lastname = ch.old.lastname;
    ch.nation.n4.model = ch.model;
    ch.nation.n4.sex = ch.sex;
    ch.nation.n4.greeting = ch.greeting;
    ch.nation.n5.name = "Americo";
    ch.nation.n5.lastname = "Masquez";
    ch.nation.n5.model = "huber_por";
    ch.nation.n5.sex = "man";
    ch.nation.n5.greeting = "Gr_Jacinto Arcibaldo Barreto";
// <-- KK<!--c2--></div><!--ec2-->
This means that when you capture Aruba for the English, the governor will be James Jekyll, for France it will be Francois de la Mer, etc.
 
Cheers, mate! <img src="style_emoticons/<#EMO_DIR#>/doff.gif" style="vertical-align:middle" emoid=":doff" border="0" alt="doff.gif" />
 
ok so when it says just
<!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1-->    ch.nation.n4.name = ch.old.name;
    ch.nation.n4.lastname = ch.old.lastname;
    ch.nation.n4.model = ch.model;
    ch.nation.n4.sex = ch.sex;
    ch.nation.n4.greeting = ch.greeting;
    ch.nation.n5.name = ch.name;
    ch.nation.n5.middlename = ch.middlename;
    ch.nation.n5.lastname = ch.lastname;
    ch.nation.n5.model = ch.model;
    ch.nation.n5.sex = ch.sex;
    ch.nation.n5.greeting = ch.greeting;<!--c2--></div><!--ec2-->

do i need to change that?
 
That means that if you assign the town to nation 4 or nation 5, you'll get the original governor back.
You should use that for the nation the original governor belonged to.

The following might be useful for you:
<i>Nation 0 = ENGLAND
Nation 1 = FRANCE
Nation 2 = SPAIN
Nation 3 = PIRATE
Nation 4 = HOLLAND
Nation 5 = PORTUGAL
Nation 6 = AMERICA</i>
 
brilliant thanks...that clears it up.....

ive done about three already so ill get em done as soon as possible...
 
Thanks a lot! Much appreciated. <img src="style_emoticons/<#EMO_DIR#>/w00t.gif" style="vertical-align:middle" emoid=":woot" border="0" alt="w00t.gif" />
 
ok i am testing what i have put in but it isnt working...i did exactly what you said on the right file lines in the right towns but its stil our good old freind - John Hugh - !!!!!!
 
umm okay this is badddd...i just tried to start a new game but every storyline is blank i cant select one...
 
ok all looking good....now i need an organised manner in which to do it lol....ive been set back by reinstalling but not by too much i hope...
 
Next time you have to reinstall, make sure you keep your modified code files. You can always use WinMerge to check your modifications. <img src="style_emoticons/<#EMO_DIR#>/doff.gif" style="vertical-align:middle" emoid=":doff" border="0" alt="doff.gif" />
 
hmmm for some erason i cant pinpoint thomas the terrors new models dont seem to take..its just the old governer model all the time..
 
hmm ok i found the problem with the re-install it was the new textures...for some reason they blank out the new game slot...hmmm not good how did u get em to work?

EDIT: nah nothing winmerge couldnt sort out....new models look really good as governors!
 
For the new governor models, you shouldn't use the included initModels.c file. Use <a href="http://forum.piratesahoy.net//index.php?act=attach&type=post&id=3022" target="_blank">this one</a> instead and it should work.
And again thanks a lot for working on this. It's nice to have someone finishing this modification. <img src="style_emoticons/<#EMO_DIR#>/doff.gif" style="vertical-align:middle" emoid=":doff" border="0" alt="doff.gif" />
 
thats ok it sounds like you need alot more people to be finishing things..lol

ive done cayman and granada and aruba ( but i dont hink it works cos its always the same governor and the code is definately correct)
 
You probably need to start a new game for your changes to take effect. <img src="style_emoticons/<#EMO_DIR#>/dunno.gif" style="vertical-align:middle" emoid=":shrug" border="0" alt="dunno.gif" />
 
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