Turns out it's stupidly easy to make any NPC, Male or Female into a PC....
(To jump straight to adding her, goto the bottom, to learn how to make any NPC playable, read on)
<img src="http://i111.photobucket.com/albums/n139/Fantasia_011/Babylon.png" border="0" class="linked-image" />
================================================
Step one.. Finding your portrait...
================================================
I am using ConvertorTX to view the .TX portraits.. After simply scrolling through them finding one i like, i'll keep note of the file name.. In this case i just chose face199.tga.tx..
<img src="http://i111.photobucket.com/albums/n139/Fantasia_011/Portrait.png" border="0" class="linked-image" />
<i>"Portraits are located: AOP2/RESOURCE/Textures/INTERFACES/PORTRAITS/"</i>
================================================
Step two... Finding the model..
================================================
I don't have a model viewer, in this case i just chose a model, and tried to find a suitable portrait for it.
The model for the lady above is Lady01.gm.
<i>"Located at: AOP2/RESOURCE/MODELS/Characters/"</i>
================================================
Step three... Adding it as a PC..
================================================
Open AOP2/RESOURCE/INI/texts/russian/HeroDescribe.txt.
Add the following to the bottom of the file:
<!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1-->heroName_XX {FIRSTNAME}
heroLastname_XX {LASTNAME}
heroNameGen_XX {FIRSTNAME}
heroLastnameGen_XX {LASTNAME}
heroNameDat_XX {FIRSTNAME}
heroLastNameDat_XX {LASTNAME}
heroFace_XX {199} // The number of the portrait, remember mine was face199.tga.tx? So i added 199
heroModel_XX {Lady01} // Name of the model without the .GM
heroType_XX {Adventurer} // Preselected class on Character Select Screen.
heroNation_XX {England} // Preselected nation on Character Select Screen.
sex_XX {woman} // "man" or "woman"
animation_XX {woman} // "max" or "woman"
hero_XX {
YOUR DESCRIPTION...
}<!--c2--></div><!--ec2-->
Simply change FIRSTNAME and LASTNAME to "Any" name you want him/her to have.
Change the heroFace to the number in the portrait file, in this case is was 199.
Change heroModel to the name of the model without the .GM, in this case i chose Lady01(.gm)
Change XX to whatever character number this is... IE: If the character above is "heroName_18" change XX to 19..
Remember to change "hero_qty {xx}" to the number of character you have....
===============================================
She even swings the blade like a girl!! <img src="style_emoticons/<#EMO_DIR#>/laugh.gif" style="vertical-align:middle" emoid="
:" border="0" alt="laugh.gif" />
I'd also like to apologize for my really bad spelling and gramma right now, my spelling sucks, i admit, but it is 1:25 in the morning!! *Yawns*
(To jump straight to adding her, goto the bottom, to learn how to make any NPC playable, read on)
<img src="http://i111.photobucket.com/albums/n139/Fantasia_011/Babylon.png" border="0" class="linked-image" />
================================================
Step one.. Finding your portrait...
================================================
I am using ConvertorTX to view the .TX portraits.. After simply scrolling through them finding one i like, i'll keep note of the file name.. In this case i just chose face199.tga.tx..
<img src="http://i111.photobucket.com/albums/n139/Fantasia_011/Portrait.png" border="0" class="linked-image" />
<i>"Portraits are located: AOP2/RESOURCE/Textures/INTERFACES/PORTRAITS/"</i>
================================================
Step two... Finding the model..
================================================
I don't have a model viewer, in this case i just chose a model, and tried to find a suitable portrait for it.
The model for the lady above is Lady01.gm.
<i>"Located at: AOP2/RESOURCE/MODELS/Characters/"</i>
================================================
Step three... Adding it as a PC..
================================================
Open AOP2/RESOURCE/INI/texts/russian/HeroDescribe.txt.
Add the following to the bottom of the file:
<!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1-->heroName_XX {FIRSTNAME}
heroLastname_XX {LASTNAME}
heroNameGen_XX {FIRSTNAME}
heroLastnameGen_XX {LASTNAME}
heroNameDat_XX {FIRSTNAME}
heroLastNameDat_XX {LASTNAME}
heroFace_XX {199} // The number of the portrait, remember mine was face199.tga.tx? So i added 199
heroModel_XX {Lady01} // Name of the model without the .GM
heroType_XX {Adventurer} // Preselected class on Character Select Screen.
heroNation_XX {England} // Preselected nation on Character Select Screen.
sex_XX {woman} // "man" or "woman"
animation_XX {woman} // "max" or "woman"
hero_XX {
YOUR DESCRIPTION...
}<!--c2--></div><!--ec2-->
Simply change FIRSTNAME and LASTNAME to "Any" name you want him/her to have.
Change the heroFace to the number in the portrait file, in this case is was 199.
Change heroModel to the name of the model without the .GM, in this case i chose Lady01(.gm)
Change XX to whatever character number this is... IE: If the character above is "heroName_18" change XX to 19..
Remember to change "hero_qty {xx}" to the number of character you have....
===============================================
She even swings the blade like a girl!! <img src="style_emoticons/<#EMO_DIR#>/laugh.gif" style="vertical-align:middle" emoid="

I'd also like to apologize for my really bad spelling and gramma right now, my spelling sucks, i admit, but it is 1:25 in the morning!! *Yawns*