bna
Sailor Apprentice
In previous versions of CM/GoF there was a bug with small amount of HP of captured Flying Dutchman (FD). Now (1.2) it is vice versa 
Captured FD's HP are 3 (!) times greater than of Manowar!
Looks like a cheat
In ShipInit both FDs have correct parameters -- about 20K HP, but in reality captured FD has about 60K.
I believe that both "immortal" and "capturable" FD's parameters are generated somewhere in the quest scripts not at ShipInit.
Is this a known bug and have been fixed already in 2.0?
Also removing FD's guns duplicate their number in hold. Again

Captured FD's HP are 3 (!) times greater than of Manowar!
Looks like a cheat

In ShipInit both FDs have correct parameters -- about 20K HP, but in reality captured FD has about 60K.
I believe that both "immortal" and "capturable" FD's parameters are generated somewhere in the quest scripts not at ShipInit.
Is this a known bug and have been fixed already in 2.0?
Also removing FD's guns duplicate their number in hold. Again
