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Formula For Price of Goods

redangellion

Landlubber
Sooo, I've been getting back into this game with the Build Mod, and I just noticed this issue. I don't remember if it was like this in the vanilla game or if this is something added with a mod... but it's annoying either way.

Now, the price of goods on a given island is, naturally affected by the abundance, or lack thereof, of said goods on said island. So, if you go into the store and, say, buy up all the gold, the price is going to increase because there's no more gold available because you bought it all. This is quite realistic.

However! What I just noticed (suppose I would've noticed a long time ago if I'd been paying attention) is that the price goes up AS YOU ADJUST THE AMOUNT of your purchase, before it's completed. For example, silver may be available at a given store for 150 per unit, but as you click the arrow and increase the amount you wish to buy, the price goes up. This, I think, is quite UNrealistic; the supply has not been affected until AFTER you're purchase is complete, and besides, merchants give discounts for buying in bulk, no?

Basically what's happening here is that the economy is reacting prematurely, ANTICIPATING the drop in supply and applying this to the price BEFORE the drop in supply has even occurred! What should happen, I think, is that the price should not be affected until AFTER a transaction is completed.

Anyone have thoughts on this and is there a way to make this change?
 
I agree and there probably is a way to change it. But I'm not at all sure how.
Post it on the bug tracker and we'll look at it eventually. :yes
 
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