Hello, i recently instaled Pirates of the Caribbeans on my quite old laptop and played it for a while, but when i got to the ship and tried to load the sea map it CTD. What is strange it happens not all the time - I was even able to capture the ship with ammo for Oxbay, but mostly it crash all over again. I tried to disable the sea music of - no effect, tried this fix: http://www.neoseeker.com/forums/2908/t319932-crashing-to-re-boot-upon-mooring-going-to-world-map/ no effect. Please could anybody help?
System spec:
OS: Vista
asus f5r series
Intel duo 1,73 Ghz
2 gb ram
ati radeon x1100
here is te compile file:
Init encounters complete.
Init weathers complete. 19 weathers found.
PauseAllSounds
ResetSoundScheme
proc_break_video()
Number of locations: 290
bool CreateParticleEntity()
n is 2
Init character names complete.
SETTING MUSIC: music\Coridor.ogg
ResetSoundScheme
ResetSoundScheme
bool CreateParticleEntity()
!!! Reload to 112
LoadLocation(ref loc) Greenford_port
ItemLogic: On load location Greenford_port
ItemLogic: found 0 buttons
ItemLogic: Loaded model items\purse
ResetSoundScheme
SetSoundScheme: port
AddSoundScheme: land_day
AddSoundScheme: seashore_weather
SETTING MUSIC: music_gorod
locator_name = reload1_back lockedReloadLocator =
reload_cur_island_index = -1
reload_cur_location_index = 112
reload_island_index = 3
reload_location_index = -1
Start reload
ResetSoundScheme
PauseAllSounds
ReloadStartFade
UnloadLocation(aref loc) Greenford_port
ItemLogic: On unload location
ReloadEndFade
Load from location to sea sLoc = l2, x = 33.1,z = -60.5381
ResetSoundScheme
AddSoundScheme: sea
SETTING MUSIC: music_spokplavanie
AddSoundScheme: sea_weather
ResumeAllSounds
PauseAllSounds
ResetSoundScheme
System spec:
OS: Vista
asus f5r series
Intel duo 1,73 Ghz
2 gb ram
ati radeon x1100
here is te compile file:
Init encounters complete.
Init weathers complete. 19 weathers found.
PauseAllSounds
ResetSoundScheme
proc_break_video()
Number of locations: 290
bool CreateParticleEntity()
n is 2
Init character names complete.
SETTING MUSIC: music\Coridor.ogg
ResetSoundScheme
ResetSoundScheme
bool CreateParticleEntity()
!!! Reload to 112
LoadLocation(ref loc) Greenford_port
ItemLogic: On load location Greenford_port
ItemLogic: found 0 buttons
ItemLogic: Loaded model items\purse
ResetSoundScheme
SetSoundScheme: port
AddSoundScheme: land_day
AddSoundScheme: seashore_weather
SETTING MUSIC: music_gorod
locator_name = reload1_back lockedReloadLocator =
reload_cur_island_index = -1
reload_cur_location_index = 112
reload_island_index = 3
reload_location_index = -1
Start reload
ResetSoundScheme
PauseAllSounds
ReloadStartFade
UnloadLocation(aref loc) Greenford_port
ItemLogic: On unload location
ReloadEndFade
Load from location to sea sLoc = l2, x = 33.1,z = -60.5381
ResetSoundScheme
AddSoundScheme: sea
SETTING MUSIC: music_spokplavanie
AddSoundScheme: sea_weather
ResumeAllSounds
PauseAllSounds
ResetSoundScheme