Okay, I just ran it with Potcmodhelper. It already had the Debug Mode checked--I assume that's what you meant. I still can't find anything called "error.log". But there's something under the "Report" tab of Potcmodhelper. Here's the report:
<!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1-->
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Error summary
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Error.log
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Compile.log
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Init encounters complete.
Init weathers complete. 320 weathers found.
Init character names complete.
Main_LogoVideo() 0
PauseAllSounds
ResetSoundScheme
proc_break_video()
Main_LogoVideo() -1
Number of locations: 291
bool CreateParticleEntity()
n is 2
ERROR! Cargo space overup (character=0,Quantity=100)
ERROR! Cargo space overup (character=0,Quantity=25)
ERROR! Cargo space overup (character=0,Quantity=8.4)
ERROR! Cargo space overup (character=0,Quantity=4.2)
ERROR! Cargo space overup (character=0,Quantity=180.)
ERROR! Cargo space overup (character=0,Quantity=180.)
ERROR! Cargo space overup (character=0,Quantity=180.)
SETTING MUSIC: music_main_menu
ResetSoundScheme
ResetSoundScheme
bool CreateParticleEntity()
!!! Reload to 125
LoadLocation(ref loc) Oxbay_Lighthouse
ItemLogic: On load location Oxbay_Lighthouse
ItemLogic: found 0 buttons
ItemLogic: Loaded model ammo\blade21
ResetSoundScheme
ResetSoundScheme
AddSoundScheme: land_night
AddSoundScheme: seashore_weather
SETTING MUSIC: music_jungle
locator_name = boat lockedReloadLocator =
reload_cur_island_index = -1
reload_cur_location_index = 125
reload_island_index = 3
reload_location_index = -1
Start reload
ResetSoundScheme
PauseAllSounds
ReloadStartFade
UnloadLocation(aref loc) Oxbay_Lighthouse
ItemLogic: On unload location
ReloadEndFade
Load from location to sea sLoc = l4, x = -1093.86,z = -597.401
crs same
crs not same
not need create new group
crs same
crs not same
not need create new group
crs same
crs not same
not need create new group
ResetSoundScheme
AddSoundScheme: sea
SETTING MUSIC: music_spokplavanie
AddSoundScheme: sea_weather
ResumeAllSounds
PauseAllSounds
ResetSoundScheme
ResetSoundScheme
AddSoundScheme: sea_map
SETTING MUSIC: music_map
ResumeAllSounds
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System.log
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Scanning modules\
Loading modules...
Loaded 0
Reset...
Initializing CORE...
Creating atoms space: 128
done
initializing complete
Initializing DirectX 8
Techniques: 9 shaders compiled.
Techniques: 179 techniques compiled.
Techniques: compiled by 144126178 ticks.
BeginScene
The method call is invalid For example, a method's parameter may have an invalid value
Bad rope data for rope: (rope num = 8) (begin group=-1, end group=0)
Begin pointer = 254756628? end pointer = 0
Bad rope data for rope: (rope num = 18) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 254984732
Bad rope data for rope: (rope num = 19) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 254984732
Bad rope data for rope: (rope num = 20) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 254984732
Bad rope data for rope: (rope num = 21) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 254984732
Ship Boat doesn't have fire places
Unable to open resource\sounds\nightinsects0
Fader::Init() -> Fader already created, fade out phase
Bad rope data for rope: (rope num = 8) (begin group=-1, end group=0)
Begin pointer = 250851596? end pointer = 0
Bad rope data for rope: (rope num = 18) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 250867700
Bad rope data for rope: (rope num = 19) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 250867700
Bad rope data for rope: (rope num = 20) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 250867700
Bad rope data for rope: (rope num = 21) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 250867700
Bad rope data for rope: (rope num = 8) (begin group=-1, end group=0)
Begin pointer = 253072092? end pointer = 0
Bad rope data for rope: (rope num = 18) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 253090996
Bad rope data for rope: (rope num = 19) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 253090996
Bad rope data for rope: (rope num = 20) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 253090996
Bad rope data for rope: (rope num = 21) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 253090996
Island Set
<!--c2--></div><!--ec2-->
I also have a new file called PotcModHelper.log in my tools directory. I hope the right information is in there somewhere:
<!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1-->
3/19/2006 9:41:22 AM PotC ModHelper started
Read primary configuration file:
c:\program files\bethesda softworks\pirates of the caribbean\tools\potcmodhelper.ini
Log file is :
C:\Program Files\Bethesda Softworks\Pirates of the Caribbean\tools\PotCModHelper.log
Read documentation file :
c:\program files\bethesda softworks\pirates of the caribbean\tools\potcmodhelper.txt
Read hash file :
c:\program files\bethesda softworks\pirates of the caribbean\tools\potcmodhelper.crc
Read location file :
c:\program files\bethesda softworks\pirates of the caribbean\tools\potcmodhelper.loc
Set current working directory to :
.\
Error: PotC engine (engine.exe) not found
Please select the PotC directory manually
Menue: File -> Select PotC directory
Initialisation finished
PotC found in C:\Program Files\Bethesda Softworks\Pirates of the Caribbean\
Set current working directory to :
C:\Program Files\Bethesda Softworks\Pirates of the Caribbean\
OK: PotC main configuration file (engine.ini) found
OK: Build settings file (BuildSettings.h) found
Loading log files ...
Log file compile.log loaded.
Log file system.log loaded.
3/19/2006 9:46:01 AM Starting game ...
loading logs ...
Loading log files ...
Log file compile.log loaded.
Log file system.log loaded.
3/19/2006 9:47:57 AM Generating report now ...
3/19/2006 9:47:57 AM Saving report ...
reports\2006-03-19-09-47-57.txt
3/19/2006 9:47:57 AM Report generated and saved
3/19/2006 9:47:57 AM game stopped
3/19/2006 9:48:48 AM Generating report now ...
3/19/2006 9:48:48 AM Saving report ...
reports\2006-03-19-09-48-48.txt
3/19/2006 9:48:48 AM Report generated and saved
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