Hello everyone, I'd like to congratulate the modding team for the work they have done. From what I remember of the original game, it was full of bugs and crashed often. In the Build, I haven't noticed as many bugs, and only a couple of crashes. Recently though, as I am trying to leave Isla Muelle port to high seas it constantly crashes to desktop... Any ideas why?
<!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1-->!!! Reload to 62
LoadLocation(ref loc) Muelle_port
LocLoadShips: need (ships_other): 8, but max_num_ships_other: 8
LocLoadShips: need (ships_other): 9, but max_num_ships_other: 8
LocLoadShips: need (ships_other): 10, but max_num_ships_other: 8
LocLoadShips: need (ships_other): 11, but max_num_ships_other: 8
LocLoadShips: Can't find boat locator in location: Muelle_port
ItemLogic: On load location Muelle_port
ItemLogic: found 0 buttons
ResetSoundScheme
SetSoundScheme: port
AddSoundScheme: land_night
AddSoundScheme: seashore_weather
SETTING MUSIC: music_gorod
locator_name = reload3_back lockedReloadLocator =
reload_cur_island_index = -1
reload_cur_location_index = 62
reload_island_index = 2
reload_location_index = -1
Start reload
ResetSoundScheme
PauseAllSounds
ReloadStartFade
UnloadLocation(aref loc) Muelle_port
ItemLogic: On unload location
ReloadEndFade
Load from location to sea sLoc = l1, x = 2388.64,z = -624.699
SEA: SeaLogin begin
SEA: sealogin loading island IslaMuelle
SEA: added pchar to sea
SEA: Did CRs
SEA: Did any groups
SEA: added ships
SEA: Set tasks
ResetSoundScheme
AddSoundScheme: sea
SETTING MUSIC: music_spokplavanie
AddSoundScheme: sea_weather
ResumeAllSounds
SEA: SeaLogin end
PauseAllSounds
ResetSoundScheme
ResetSoundScheme
AddSoundScheme: sea_map<!--c2--></div><!--ec2-->
I think it has to do with this. <img src="style_emoticons/<#EMO_DIR#>/dunno.gif" style="vertical-align:middle" emoid="
" border="0" alt="dunno.gif" />
<!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1-->!!! Reload to 62
LoadLocation(ref loc) Muelle_port
LocLoadShips: need (ships_other): 8, but max_num_ships_other: 8
LocLoadShips: need (ships_other): 9, but max_num_ships_other: 8
LocLoadShips: need (ships_other): 10, but max_num_ships_other: 8
LocLoadShips: need (ships_other): 11, but max_num_ships_other: 8
LocLoadShips: Can't find boat locator in location: Muelle_port
ItemLogic: On load location Muelle_port
ItemLogic: found 0 buttons
ResetSoundScheme
SetSoundScheme: port
AddSoundScheme: land_night
AddSoundScheme: seashore_weather
SETTING MUSIC: music_gorod
locator_name = reload3_back lockedReloadLocator =
reload_cur_island_index = -1
reload_cur_location_index = 62
reload_island_index = 2
reload_location_index = -1
Start reload
ResetSoundScheme
PauseAllSounds
ReloadStartFade
UnloadLocation(aref loc) Muelle_port
ItemLogic: On unload location
ReloadEndFade
Load from location to sea sLoc = l1, x = 2388.64,z = -624.699
SEA: SeaLogin begin
SEA: sealogin loading island IslaMuelle
SEA: added pchar to sea
SEA: Did CRs
SEA: Did any groups
SEA: added ships
SEA: Set tasks
ResetSoundScheme
AddSoundScheme: sea
SETTING MUSIC: music_spokplavanie
AddSoundScheme: sea_weather
ResumeAllSounds
SEA: SeaLogin end
PauseAllSounds
ResetSoundScheme
ResetSoundScheme
AddSoundScheme: sea_map<!--c2--></div><!--ec2-->
I think it has to do with this. <img src="style_emoticons/<#EMO_DIR#>/dunno.gif" style="vertical-align:middle" emoid="
