I have a confession to make. I DLed the latest EXE and ZIP, installed it and started playing. In a very rare stroke of luck I got an excellent ship very early in the game. So when Pieter updated that ZIP again I did not get it as I did not want to lose this ship.
Agh! That might be one helluva good reason for all the added weirdness you've been experiencing this past week.
Those unintentionally hostile forts might still have happened in last week's release, but should not occur anymore with the one I posted this Sunday.
But since you didn't actually have that latest version installed.....
Anyway, there are still a fair few notable issues with the current release too.
I think I've got most of them finally under control now, so the upcoming version should actually become close to
genuinely playable again at last!
As far as the nation and on-sea relations are concerned, that is.
After this next stage of testing, I'm hoping I'll be able to start focusing on balancing and tweaking the system,
instead of crawling through the code, fixing stuff that is actually badly broken.
The following will NOT yet be in the upcoming version:
- Dynamic false flag detection chance; for now, I'm keeping that at 100% chance, but ONLY for ships within visible range
- Correct consequences for firing on friendly ships and/or sinking and capturing ships while under a false flag
Other than that, I have high hopes that the remainder of the functionality will behave itself much more sensibly than it has done in a long time before....