Jonty
Ϯ ρiгaτϵ ϻaᴤτϵѓміпם Ϯ
In a respectful attempt to branch out in a proper worthwhile discussion, which for my part, does interest me, comes with this topic. Games. What do we really look for? What can make a game so addicting, or rather than that, just all 'round fun to play? So I thought it would be appropriate to ask some of you guys what makes a good, well structured and worthwhile game to purchase. Me being rather short handed at the moment, I'm always reluctant to buy any game for that matter :/. CoAS is a game I would probably want to own, since I like the adventurous, pirate game, which is probably why I play PoTC: B14 a lot of the time. :nk
Anyway, I always look around at these other games like CoD, Crysis 2 and other FPS's that seem to flood the gaming market. I've even played them, and for me personally, they don't capture my interest hard enough :? So in order to understand what makes a good game for different people, I have decided to ask you guys in the PA community and see if you have any proper answers, unlike the "fanboys" I might encounter outside of here.
Of course, for me, a good game has to have the ability to explore; to find new places and discover new things within a broad world. If a game is constricted to one map/area per mission or whatever, where you are basically on rails 99% of time will not do. That's probably why I don't tend to enjoy games like CoD, amongst other shooters that follow the same trend, as much as some people might. It's just that, to be honest, being restricted to one particular path and objective at a time just seems to quickly diminish my attention span. So any good mechanics that the game might have going for it, is just watered down with the restrictive gameplay.
Another key point that makes a good game for me has to be uniqueness in some form or another within every release. Something new to add to the recipe to give it that extra bit of flavor. Recycling the same idea does get boring, which does stick out like a sore thumb in a majority selection of games today. Again, I personally think this is what a lot of FPS games are falling victim to. Map packs for games like Halo and CoD are supposedly to refresh the experience and add uniqueness to the game. Well to be honest, for me, it doesn't. The end result would be me paying an unnecessarty amount of money for something that would only capture any intrest in me for a very limit time, and even after that, you can forget you have actually installed them. I would only buy extra content if I deem it to expand on the game for what it is worth. 1200 Microsoft Point/ $20 for 3-5 maps is, well, just plain ridiculous
I could very much go on for a considerable amount of time, but I think it would be best if I heard from what other people got to say. So like I mentioned at the begining of the topic, what do any of you guys look for in a game? What makes it worthwhile and fun for you? Thanks
(P.S. This topic is to break out of my habit of invading the forum with constantly streaming anything I can think of at any given time. I guess that's the problem with being around very large forums filled with people who seem to find it fun to tell people they are eating a bag of Cheetos... <_< , so yeah, I am trying to break free of that)
Anyway, I always look around at these other games like CoD, Crysis 2 and other FPS's that seem to flood the gaming market. I've even played them, and for me personally, they don't capture my interest hard enough :? So in order to understand what makes a good game for different people, I have decided to ask you guys in the PA community and see if you have any proper answers, unlike the "fanboys" I might encounter outside of here.
Of course, for me, a good game has to have the ability to explore; to find new places and discover new things within a broad world. If a game is constricted to one map/area per mission or whatever, where you are basically on rails 99% of time will not do. That's probably why I don't tend to enjoy games like CoD, amongst other shooters that follow the same trend, as much as some people might. It's just that, to be honest, being restricted to one particular path and objective at a time just seems to quickly diminish my attention span. So any good mechanics that the game might have going for it, is just watered down with the restrictive gameplay.
Another key point that makes a good game for me has to be uniqueness in some form or another within every release. Something new to add to the recipe to give it that extra bit of flavor. Recycling the same idea does get boring, which does stick out like a sore thumb in a majority selection of games today. Again, I personally think this is what a lot of FPS games are falling victim to. Map packs for games like Halo and CoD are supposedly to refresh the experience and add uniqueness to the game. Well to be honest, for me, it doesn't. The end result would be me paying an unnecessarty amount of money for something that would only capture any intrest in me for a very limit time, and even after that, you can forget you have actually installed them. I would only buy extra content if I deem it to expand on the game for what it is worth. 1200 Microsoft Point/ $20 for 3-5 maps is, well, just plain ridiculous

I could very much go on for a considerable amount of time, but I think it would be best if I heard from what other people got to say. So like I mentioned at the begining of the topic, what do any of you guys look for in a game? What makes it worthwhile and fun for you? Thanks

(P.S. This topic is to break out of my habit of invading the forum with constantly streaming anything I can think of at any given time. I guess that's the problem with being around very large forums filled with people who seem to find it fun to tell people they are eating a bag of Cheetos... <_< , so yeah, I am trying to break free of that)