All,
This simple direct mod modifies the script for Port Control to allow you to store up to SIX (6) ships at one time in a single city of town effectively doubling the amount that can be stored from default (3 Ships).
It only changes one file in your installation.
Useful for a multitude of reasons such as:
1) Defending your personal port cities from attack
2) Storing goods for trade
3) Preparing for a large nation city invasion
4) Convenience (Preparing for the long journey to CoAS or attacking the "Flying Dutchman")
This mod is ONLY compatible with GOF and GOF Eras installations that have their maximum fleet amended to use 8 ships instead of the original default FIVE (5) ships.
If you do not have this modification installed, the mod will not work correctly.
I will provide a separate mod at some point to bring personal fleets up to 8 ships for those who wish to use this functionality, why it was not included in the current GOF version is beyond me, because if done correctly there are NO problems.
The reason it was not included the default game is because it increases performance requirements, which were not available during its creation.
This mod does not negate the maximum number of ships you can OWN and STORE in game which is FIFTEEN (15) across the entire virtual Caribbean.
If you try to store a SEVENTH ship, the port master will reject you just as in the default settings.
INSTALLATION:
1) Download attached "Common_Portman.c" file
2) Back up your original Common_Portman.c file in a safe location
3) Overwrite original file in program/dialogues/russian
No new game is required.
There are no problems that are caused by using this improved functionality, such as endless dialogue loops, script lockouts, or quest errors EXCEPT if you are not able to use 8 ships in your fleet which causes a dialogue lockout.
However DO NOT restore the original file for any reason, unless you have removed your ships from storage below the default number in each town/city (3) as you COULD break your game and lose your ships.
This simple direct mod modifies the script for Port Control to allow you to store up to SIX (6) ships at one time in a single city of town effectively doubling the amount that can be stored from default (3 Ships).
It only changes one file in your installation.
Useful for a multitude of reasons such as:
1) Defending your personal port cities from attack
2) Storing goods for trade
3) Preparing for a large nation city invasion
4) Convenience (Preparing for the long journey to CoAS or attacking the "Flying Dutchman")
This mod is ONLY compatible with GOF and GOF Eras installations that have their maximum fleet amended to use 8 ships instead of the original default FIVE (5) ships.
If you do not have this modification installed, the mod will not work correctly.
I will provide a separate mod at some point to bring personal fleets up to 8 ships for those who wish to use this functionality, why it was not included in the current GOF version is beyond me, because if done correctly there are NO problems.
The reason it was not included the default game is because it increases performance requirements, which were not available during its creation.
This mod does not negate the maximum number of ships you can OWN and STORE in game which is FIFTEEN (15) across the entire virtual Caribbean.
If you try to store a SEVENTH ship, the port master will reject you just as in the default settings.
INSTALLATION:
1) Download attached "Common_Portman.c" file
2) Back up your original Common_Portman.c file in a safe location
3) Overwrite original file in program/dialogues/russian
No new game is required.
There are no problems that are caused by using this improved functionality, such as endless dialogue loops, script lockouts, or quest errors EXCEPT if you are not able to use 8 ships in your fleet which causes a dialogue lockout.
However DO NOT restore the original file for any reason, unless you have removed your ships from storage below the default number in each town/city (3) as you COULD break your game and lose your ships.
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