First, make a copy of "PROGRAM\QUESTS\quests_reaction.c" in case this goes horribly wrong. Then edit the file. Find case "begining", specifically these lines:
Code:
SetNationRelation2MainCharacter(PIRATE, RELATION_ENEMY);
SetNationRelation2MainCharacter(FRANCE, RELATION_ENEMY);
Add similar lines for all other nations:
Code:
SetNationRelation2MainCharacter(ENGLAND, RELATION_ENEMY);
SetNationRelation2MainCharacter(SPAIN, RELATION_ENEMY);
SetNationRelation2MainCharacter(PORTUGAL, RELATION_ENEMY);
SetNationRelation2MainCharacter(HOLLAND, RELATION_ENEMY);
The story makes other nations neutral or friendly later on. If you want to continue to be hostile to everyone:
Find case "France_becomes_neutral" and comment out this line:
Code:
SetNationRelation2MainCharacter(FRANCE, RELATION_NEUTRAL);
Find case "Story_Sink_Oiseau" and comment out this line:
Code:
SetNationRelation2MainCharacter(ENGLAND, RELATION_FRIEND);
Find case "blaze_from_prison_to_residence_complete" and comment out this line:
Code:
SetNationRelation2MainCharacter(FRANCE, RELATION_NEUTRAL);
Find case "Lucas_end" and comment out this line:
Code:
SetNationRelation2MainCharacter(SPAIN, RELATION_FRIEND);
Find case "portugal_becomes_neutral" and comment out this line:
Code:
SetNationRelation2MainCharacter(PORTUGAL, RELATION_NEUTRAL);