I liked running off before the soldiers got to me.
Then all I had to do was outrun their ships.
I mean would anyone actually wait for the soldiers to run up and talk
to them?
Also if I'm not mistaken this crash never happened on Patch 5.
I had tons of money all from capturing merchant ships
and smuggling the loot.
from the compile .log you posted above - it looks like the problem is with the spawning of the Coastguard ships - but how to fix it I don't know
From Compile.log
Contraband transfer was interrupted by Coastal Guards
FIRST CONTRABAND GOOD SELECTED TO TRADE IS: Sandal
FIRST CONTRABAND GOOD PRICE IS: 457
CONTRABAND ONBOARD COUNTER HAS VALUE: 1
QUANTITY OF FIRST CONTRABAND GOOD ONBOARD: 162
INDEX OF FIRST CONTRABAND IS: 18
ONLY ONE CONTRABAND GOOD IS AVAILABLE
FUNCTION RemoveGeometryFromLocation reports: Current location ID is Falaise_de_fleur_shore and geometry smg should be removed
FUNCTION RemoveGeometryFromLocation reports: Checking Geometry name for n = 1. It is smg
JOPA!
ÏÎßÂËÅÍÈÅ ÁÅÐÅÃÎÂÎÉ ÑÒÐÀÆÈ: Location fantom character <5>
Èíäåêñ òåêóùåãî îñòðîâà 0
Òåêóùèé îñòðîâ: FalaiseDeFleur
Òåêóùàÿ íàöèÿ îñòðîâà: 1
ÍÀÖÈß ÊÀÏÈÒÀÍÀ1
Can't find ship type 'War' with ClassMin = 5 and ClassMax = 4
Can't find ship type 'War' with ClassMin = 5 and ClassMax = 4
Can't find ship type 'War' with ClassMin = 5 and ClassMax = 4
FUNCTION SetCoastalGuardPursuit Reports: Current PLayer Island is: FalaiseDeFleur
QUEST Rand_CoastalPatrolAppear reports: Soldier Idx = 1655
PauseAllSounds
ItemLogic: On unload location
PauseAllSounds
** Whr: CreateWeatherEnvironment - iCurWeatherhour = 19, theHour = 19
ItemLogic: On load location ShipDeck1
ItemLogic: found 0 buttons
** Whr: CreateWeatherEnvironment - iCurWeatherhour = 19, theHour = 19
Whr_UpdateWeather finish weather update
SETTING MUSIC: music_spokplavanie
PauseAllSounds
ItemLogic: On unload location
SEA: SeaLogin begin
** Whr: CreateWeatherEnvironment - iCurWeatherhour = 19, theHour = 19
SEA: sealogin loading island FalaiseDeFleur
SEA: added pchar to sea
SEA: Did CRs
SEA: Error: Group Coastal_Guards, Island FalaiseDeFleur
SEA: Error: Find locators Group , Locator
Ship mast restored
SEA: Did any groups
SEA: added ships
Have you tried talking to the soldiers - if you choose the correct option in the dialog they let you go and you can watch them fight the smugglers ( coastguard ships should not be spawned in this case).
Or if you save just before talking to the smugglers - then if the soldiers appear or the coastguard ships cause a CTD you can go back to this save.
If you use a save just before before talking to the smugglers - then after a couple of times the soldiers ( and coastguard ships ) will not appear and you can deal with the smugglers without being interupted.
