Hey guys,
So there is a lot of stuff I want to post here...
Enemy encounters:
Even when using few encounters I am sometimes hunted down by a lot of enemy ships. This is going to become a pain in the butt.
Imagine this situation: e-------m--t
Where
When issuing the battle mode, what option do I get? I am forced to deal with the enemy e instead of my target t, which is way closer to me. The game does not even initialize e and t into the battle scenario. It is always e and this is terribly annoying especially when t is a quest ship I am rarely able to find.
There exist however two mod options:
The problem here is, that both options have the same description, it is mentioned to be in beta stage and both are disabled by default. What is the concrete difference between these options and can they fix the emt problem above?
(I just invented the emt problem
)
To summarize the problems with encounters again:
> After one day of testing the two MOD options, I experienced way less encounters than before.
> These options do not solve the emt problem.
PC beeps and lags:
In most situations when the ship sailing mode is loaded (often when other ships are being initialized as well), I am getting PC beeps for some reason. Does anyone have this issue too and what is the problem here?
I am often gettings lags in this game especially at night sailing mode. Something is wrong with the storms engine when displaying the sailing mode at night.
Any solutions? I already lowered the water details, which kinda helped a little. I've got no such lags at daytime.
> Even after changing graphic settings to lower quality (resolution etc.), lags and beeps still occur but seem to occur less.
Crashes:
So I did the 8th Morgan quest where I had to stop that battleship, which appears with purple sails on the map. I took this class 2 battleship with me and I liked to include this ship into my fleet as the second ship. The first one I got, is a class 1 soleil royal battleship.
Since then, when loading the city or ship sailing mode, the game keeps crashing randomly. Is that because of this ship or because of too many ship details to be loaded? I just hope this is not about the last issue because I like to get myself a battleship fleet.
MOD option - realistic cannon damage:
This option is a nice idea to extend battle scenarios but there is a huge problem with that: I need more than 3000 bombs to sink 1 - 2 bigger ships (class 4 - 6). Meaning that my soleil battleship has to be entirely loaded with cannonballs and such just to deal with a bigger fleet. My accuracy and cannons skills are at maximum and even then the AI is too stupid to hit the target.
> Obvious solution is to change this option to inbetween or CAOS default
Especially when using chain shots on close encounters. The AI keeps firing at the ship hull instead shooting a little higher to hit the sails. So I always have to manually do this if I am planning to use chain shots. The enemy AI however seems to be doing a good job hitting my sails.
> No solution about AI not targeting the sails when using chain shots.
Wind and Luck:
I am not really sure about this but in AOP 1 I kinda got the impression, that the luck may influence the wind (at least in sailing/battle mode) to be kinda supportive than against me. Maybe I just had a very long chain of real luck to have the wind on my back most times. It seems not to be part of AOP 2.
Empty stock of cannonballs and such in stores everywhere:
In most cities I went to the stores do not have any cannonballs and such available to buy or only a very few. So to reload my battleship(s) with ammunition I am forced to raid ships.
> As stated by Luke below, this problem may not get fixed.
I may extend this post later if I got more issues and will therefore push this thread then. :hmm
Oh and not to forget to mention that I am playing GOF 1.1.2.
Thanks a lot for any help!
Cheers
So there is a lot of stuff I want to post here...
Enemy encounters:
Even when using few encounters I am sometimes hunted down by a lot of enemy ships. This is going to become a pain in the butt.
Imagine this situation: e-------m--t
Where
- e is the enemy
- m is my ship and
- t is my target ship
When issuing the battle mode, what option do I get? I am forced to deal with the enemy e instead of my target t, which is way closer to me. The game does not even initialize e and t into the battle scenario. It is always e and this is terribly annoying especially when t is a quest ship I am rarely able to find.
There exist however two mod options:
- Fix close encounters - This options means that during all ship encounters, the distance of the encountered ships will reflect their distance on the world map. This is in beta test as it can make some of the encountered ships end up jammed against an island, but the old system had you appearing right on top of them all the time near islands.
- No distant encounters - This options means that during all ship encounters, the distance of the encountered ships will reflect their distance on the world map. This is in beta test as it can make some of the encountered ships end up jammed against an island, but the old system had you appearing right on top of them all the time near islands.
The problem here is, that both options have the same description, it is mentioned to be in beta stage and both are disabled by default. What is the concrete difference between these options and can they fix the emt problem above?
(I just invented the emt problem

To summarize the problems with encounters again:
- emt problem
- too many encounters
- always hunting me instead of each others too (even two fleets being at war with each other only hunt me) or just ignoring me sometimes (because of fear or being busy - it does not make any sense at all, that a little ship is hunting me and in battle mode they just run away)
> After one day of testing the two MOD options, I experienced way less encounters than before.
> These options do not solve the emt problem.
PC beeps and lags:
In most situations when the ship sailing mode is loaded (often when other ships are being initialized as well), I am getting PC beeps for some reason. Does anyone have this issue too and what is the problem here?
I am often gettings lags in this game especially at night sailing mode. Something is wrong with the storms engine when displaying the sailing mode at night.
Any solutions? I already lowered the water details, which kinda helped a little. I've got no such lags at daytime.
> Even after changing graphic settings to lower quality (resolution etc.), lags and beeps still occur but seem to occur less.
Crashes:
So I did the 8th Morgan quest where I had to stop that battleship, which appears with purple sails on the map. I took this class 2 battleship with me and I liked to include this ship into my fleet as the second ship. The first one I got, is a class 1 soleil royal battleship.
Since then, when loading the city or ship sailing mode, the game keeps crashing randomly. Is that because of this ship or because of too many ship details to be loaded? I just hope this is not about the last issue because I like to get myself a battleship fleet.
MOD option - realistic cannon damage:
This option is a nice idea to extend battle scenarios but there is a huge problem with that: I need more than 3000 bombs to sink 1 - 2 bigger ships (class 4 - 6). Meaning that my soleil battleship has to be entirely loaded with cannonballs and such just to deal with a bigger fleet. My accuracy and cannons skills are at maximum and even then the AI is too stupid to hit the target.
> Obvious solution is to change this option to inbetween or CAOS default
Especially when using chain shots on close encounters. The AI keeps firing at the ship hull instead shooting a little higher to hit the sails. So I always have to manually do this if I am planning to use chain shots. The enemy AI however seems to be doing a good job hitting my sails.
> No solution about AI not targeting the sails when using chain shots.
Wind and Luck:
I am not really sure about this but in AOP 1 I kinda got the impression, that the luck may influence the wind (at least in sailing/battle mode) to be kinda supportive than against me. Maybe I just had a very long chain of real luck to have the wind on my back most times. It seems not to be part of AOP 2.
Empty stock of cannonballs and such in stores everywhere:
In most cities I went to the stores do not have any cannonballs and such available to buy or only a very few. So to reload my battleship(s) with ammunition I am forced to raid ships.
> As stated by Luke below, this problem may not get fixed.
I may extend this post later if I got more issues and will therefore push this thread then. :hmm
Oh and not to forget to mention that I am playing GOF 1.1.2.
Thanks a lot for any help!
Cheers