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resource\models\locations\Outside\smugglerLairTown\smugglerLairTown_locatorsb.gm: can't open geometry file
That explains why there are two folders.Ok the locations are a little different. One POTC and one AOP style.
I'm confused.Well I thought it was that I did?
That's indeed a much smaller difference than it could've been.When I copied those files I had no idea there was a difference. The question is if the difference is so small that it could
pass or at least serve as a start for a proper location file.
View attachment 36705
OK, as I started it I'll try to fix it. I'll load myself to those 2 locations with the new "b"locator files to check every
spot and if needed move them.
Thanks for confirming!The new Buccaneers Camp was imported by @Bartolomeu o Portugues.
Even better.Since you included a locator file for the exit, let's make use of it. A quick tweak to "PROGRAM\Towns\InitTowns.c" adds the exit to the attack sequence. (At the moment, if you attack Buccaneers Camp, you go straight from the beach to the camp.)