(excuse the typo in the topic... if a moderator could edit the title for me... ahem)
Pieter Boelen: Done
<b>Merchant traders at sea.</b>
Able to to do ship to ship merchant trading with ships you encounter at sea. Great for if you need to buy some food for the journey if you are running low. Also better prices than in town, so trade may finally become profitable.
<b>Boarding friendly/neutral ships to persuade, or help.</b>
A new captain dialog system, where you can board a friendly or neutral ship during battles, to quickly talk to a captain about forming an alliance, or having them join your fleet for the battle. Could increase reputation (or decrease if you back stab the guy) with nations and the sort.
<b>Specific cargo for merchant trade quests.</b>
When taking a "Trade Quest" from a store merchant to deliver goods to another store merchant, have a 'special cargo' icon in your ships cargo. Helps prevent from accidental toss overboard or sell to another merchant. Helps reduce screw-up factor with the trade missions.
<b>Cave of loot that grows over time.</b>
Find a 'cave' on an island that you claim as your own, which you can dump goods, gold, items, whatever into. The graphics for it would grow and grow into aheaping pile of loot. Bigger the pile of loot, the more prestige you get with crew, and fame etc. Just a great place to store all your crap you accumulate.
<b>Random small chartable uncharted islands.</b>
Have rare change 'island' encounters at sea (tiny islands, things you get marooned on), where you either partake in a ship to ship battle over whats ON the island, or get to do a quick explore of the one location island. Find things like burried treasure, smugglers caches, or even stranded individuals who would pay you hansomly for a rescue (or increase your reputation if you do it out of the kindness of your own heart).
Islands would then show up as a 'point' on the worldmap that you can revisit to haul more loot off (if it had so much you couldnt take it all), or take a prisoner too and strand there, and lose reputation as a result.
<b>Helping in battles increase rep/rel with other nation in battle.</b>
I never understood why when I joined a battle of british vs pirates, or something, that if I helped sink the pirate ships, I never got an increase in reputation with the English nation. So pissed me off each time, I have come to the conclusion of "why help fight their battle? Whats the POINT of joining a battle at sea?!"... so, this idea is to actually make it worthwhile. helping defend some merchants from pirates will gain you more reputation, and coupled with the ship to ship merchant mod, you could then get GREAT discounts on stuff once you finish the battle favorably.
<b>New items:</b>
Fencing arm guard - increase melee skill
Books - increase skills in navigation, repair, cannons, etc (sailing stuff)
Sextant - increase navigation
Maps - add to the 'maps' interface for places and treasures
<b>Skill up items in captains quarters not need be carried around all the time.</b>
Certain items that add skill up, would only need to be stored in your captains chest (or on the table if the table was made into an itemsbox). Having the items in the cabin would still give you the skill increase. This would help reduce the amount of junk you have to carry around ALL the time. Why carry your books and maps with you, when they only help while sailing?
<b>New inventory system interface, split by groups, with equip summary.</b>
A new inventory management system. Group items into seperate scrollers, with a "Equipped" summary in upper right or left, that allows easy view of what you have equipped. Scrollers for weapons to quickly scan through those. Sort buttons to change the sort order of weapons and items. Those sort buttons would also apply to when you are doing item-item transfers, to help facilitate in filling your weapons locker for example.
+++
Anyhow, those are a bunch of mods I have written down that I wanted to do... however I now do not forsee myself having any time whatsoever to persue any of those. So, I write them here, so that maybe some modder will be inspired and want to 'fly' with the idea and create the mod.
Have fun!
<img src="style_emoticons/<#EMO_DIR#>/dunno.gif" style="vertical-align:middle" emoid="
" border="0" alt="dunno.gif" />
Pieter Boelen: Done
<b>Merchant traders at sea.</b>
Able to to do ship to ship merchant trading with ships you encounter at sea. Great for if you need to buy some food for the journey if you are running low. Also better prices than in town, so trade may finally become profitable.
<b>Boarding friendly/neutral ships to persuade, or help.</b>
A new captain dialog system, where you can board a friendly or neutral ship during battles, to quickly talk to a captain about forming an alliance, or having them join your fleet for the battle. Could increase reputation (or decrease if you back stab the guy) with nations and the sort.
<b>Specific cargo for merchant trade quests.</b>
When taking a "Trade Quest" from a store merchant to deliver goods to another store merchant, have a 'special cargo' icon in your ships cargo. Helps prevent from accidental toss overboard or sell to another merchant. Helps reduce screw-up factor with the trade missions.
<b>Cave of loot that grows over time.</b>
Find a 'cave' on an island that you claim as your own, which you can dump goods, gold, items, whatever into. The graphics for it would grow and grow into aheaping pile of loot. Bigger the pile of loot, the more prestige you get with crew, and fame etc. Just a great place to store all your crap you accumulate.
<b>Random small chartable uncharted islands.</b>
Have rare change 'island' encounters at sea (tiny islands, things you get marooned on), where you either partake in a ship to ship battle over whats ON the island, or get to do a quick explore of the one location island. Find things like burried treasure, smugglers caches, or even stranded individuals who would pay you hansomly for a rescue (or increase your reputation if you do it out of the kindness of your own heart).
Islands would then show up as a 'point' on the worldmap that you can revisit to haul more loot off (if it had so much you couldnt take it all), or take a prisoner too and strand there, and lose reputation as a result.
<b>Helping in battles increase rep/rel with other nation in battle.</b>
I never understood why when I joined a battle of british vs pirates, or something, that if I helped sink the pirate ships, I never got an increase in reputation with the English nation. So pissed me off each time, I have come to the conclusion of "why help fight their battle? Whats the POINT of joining a battle at sea?!"... so, this idea is to actually make it worthwhile. helping defend some merchants from pirates will gain you more reputation, and coupled with the ship to ship merchant mod, you could then get GREAT discounts on stuff once you finish the battle favorably.
<b>New items:</b>
Fencing arm guard - increase melee skill
Books - increase skills in navigation, repair, cannons, etc (sailing stuff)
Sextant - increase navigation
Maps - add to the 'maps' interface for places and treasures
<b>Skill up items in captains quarters not need be carried around all the time.</b>
Certain items that add skill up, would only need to be stored in your captains chest (or on the table if the table was made into an itemsbox). Having the items in the cabin would still give you the skill increase. This would help reduce the amount of junk you have to carry around ALL the time. Why carry your books and maps with you, when they only help while sailing?
<b>New inventory system interface, split by groups, with equip summary.</b>
A new inventory management system. Group items into seperate scrollers, with a "Equipped" summary in upper right or left, that allows easy view of what you have equipped. Scrollers for weapons to quickly scan through those. Sort buttons to change the sort order of weapons and items. Those sort buttons would also apply to when you are doing item-item transfers, to help facilitate in filling your weapons locker for example.
+++
Anyhow, those are a bunch of mods I have written down that I wanted to do... however I now do not forsee myself having any time whatsoever to persue any of those. So, I write them here, so that maybe some modder will be inspired and want to 'fly' with the idea and create the mod.
Have fun!
<img src="style_emoticons/<#EMO_DIR#>/dunno.gif" style="vertical-align:middle" emoid="
