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Fixed Incorrect Nationality for Escort Trader

Pieter Boelen

Navigation Officer
Administrator
Storm Modder
Hearts of Oak Donator
I noticed in @HellSailor's savegame that he had an escort quest trader as companion.
The character had a Dutch name and so did his ship. But the ship was flying a SPANISH flag.
After interrogating the game, I found that the game DOES indeed believe that character to be Spanish.
Which makes no sense, as he appears really quite Dutch! :shock

Turns out that the quest trader's nationality is established once (correctly) when the quest is first created.
But then when you accept the cargo quest, last-minute his nation is overridden with a random one (that replaces PIRATE with HOLLAND for some reason).
So FIRST you create a specific character WITH ship and THEN you set the nation to "whatever". WHA??? :shock

Therefore I made a bunch of changes to hopefully convince this to make more sense.
Extract attached to PROGRAM\QUESTS to try!
With these changes, the trader should belong either to the departure nation or the destination nation.
That is the way it was intended to work and hopefully now it actually does.
I made some extra changes to try and ensure the trader is NEVER a Pirate (as that doesn't make all that much sense to me and could be quite annoying).
 

Attachments

  • quests_common.zip
    36.4 KB · Views: 99
First escort quest here. I'm serving England, and this nation and France are allies.
  • Character name: Guibert Vasseur
  • Ship Name: Borée (Merchant Pinnace)
  • Flag at sea: Still to look at it. (He is a french merchant)
  • Departure port: Speighstown, Barbados.
  • Arrival port: Marigot (Saint Martin)
Escort quest merchant.jpg
 
Thanks! Based on that and also my own earlier tests, I think this is OK now.
I hope the lag that now occurs when the captain enters the tavern isn't too annoying.
Unfortunately I couldn't easily get around that.
 
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