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Increase Horizontal mouse sensitivity on player character, not just in menus.

Black Bart

Corsair
Storm Modder
Slightly odd request this one. I've just been playing BNH over the last couple of days having been away from PotC and the BuildMod for a few years, and while i saw some steps forward (having an open source engine to run from is great!) i also saw the conversion process from where the BuildMod has been needs some work (Direct Sail speed being too slow etc). One thing that has been puzzling me over the last few hours running the latest BuildMod14 version (not added the .zip file updates just yet, just the final version from ModDB) is how unresponsive the horizontal mouse player movement is in BuildMod14 compared to BNH?

I can adjust it in the game menu options, and even more in the options file BUT it only seems to effect cursor movement in the various game menus, NOT the sensitivity of the "turning circle" of the player char in game? Which seems odd as that seemed to work fine in BNH?

Anyone else have this experience, and any pointers on what file i should look at to tweak the turning sensitivity of the player char in the game world environment. Sadly i have adjusted my mouse's sensitivity as much as i can in windows, so it is only in the PotC and BuildMod files i can think of a fix, as this is specific to BuildMod14 (other games no issue).

As an aside, i know in the past i did a bunch of graphic work for the BuildMod, but sadly i'm on a laptop without access to my graphic tools, so if I work on modding this time it will just be on text file editing and gameplay adjustments etc. Nice to be back, not sure what caused me to drift away from PotC last time, but i'm enjoying getting reacquainted :cheers
 
I'm trying out Grok to see if it can help as per in this link:

1. Locating the engine.ini File


  • The engine.ini file is typically found in the root directory of your Pirates of the Caribbean game installation, where the game executable (engine.exe) is located.
  • This file contains settings that govern mouse behavior, including sensitivity for camera movement (which affects how the player character turns on land).

2. Adjusting Mouse Sensitivity in engine.ini


  • Open engine.ini with a text editor (e.g., Notepad).
  • Look for the [controls] section, which includes mouse sensitivity settings. The relevant variables are:
    • mouse_x_sensitivity: Controls horizontal mouse sensitivity (left/right turning).
    • mouse_y_sensitivity: Controls vertical mouse sensitivity (up/down camera movement).
  • These values are typically set on a scale (e.g., 0.0 to 1.0 or higher).

5. Other Potential Variables​


  • Character Movement Speed: While not directly tied to mouse sensitivity, the character’s movement speed on land can affect the overall feel of control. Some mods or settings in Build 14 may allow you to adjust movement speed, but these are not well-documented in the provided sources. You might explore the PROGRAM\Characters folder for files like characters_init.c or similar, which could contain movement-related variables (e.g., walkspeed or runspeed). However, these are speculative and would require further investigation.
  • Camera Behavior: Files in the PROGRAM\Camera folder (e.g., camera.c) might include variables for camera rotation speed or smoothing, which could indirectly affect perceived sensitivity. Look for variables like rotspeed or cam_sensitivity, though these are not explicitly mentioned in Build 14 documentation.
Community Feedback: Some players have reported that combat on land feels “harder” or less responsive in New Horizons compared to the base game, which may be due to changes in Build 14’s mechanics or sensitivity settings. Adjusting mouse sensitivity as described above can help alleviate this.

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The note about editing engine.ini is wrong (maybe from an earlier build?) and it is in the "options" file now, those mouse_x_sensitivity settings, near the end of the file.

The note about Community Feedback is interesting. I'm not sure if the lack of sensitivity on the horizontal axis of mouse movement on land was present in previous BuildMod14 versions? It was not an issue in BuildMod12.1 for sure. So i'm kind of curious about what changed in the current latest BuildMod14 vs the older BuildMods (like 12) and the newer BNH settings for player char movement?

I have already experimented with the mouse_x_sensitivity values last night, to push those beyond what the in-game sliders can do, but it just seemed to effect mouse cursor movement in menus MORE than the turn rate of the player char under mouse turning left and right. It might make a little difference, but not enough so I want to search for a solution.

The main area i'm finding difficult to navigate is the stairs in the Tavern's, turning requires i lift the mouse as i run out of mouse mat before being able to turn tightly enough! It's a small thing, but odd that it is present in BuildMod14, but not in the default PotC game, BuildMod12 (all earlier) or in BNH (later!). What variable is responsible? Could it be a camera setting, which would seem odd but you do view the character in third person most of the time on land?
 
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Was there really any need to post the entire article when you knew it to be wrong? I've put "spoiler" tags round it for now so that other readers don't see it immediately, with large bold text at that, and think it might be a useful hint.

As to the actual problem, my personal experience is that if the game is in windowed mode then I have the same problem; turning on land, especially indoors, is so slow that it feels like wading in treacle. If the game is in full screen mode (by setting the "full_screen" variable in "engine.ini" to 1, not by setting that to 0 and setting "screen_x" and "screen_y" to match the screen's resolution) then I can turn quickly. Others have reported the exact opposite - full screen mode is treacle mode, windowed mode is quick turn mode. So, whichever way you have set the game, try the other. If you have "full_screen" set to 0, try setting it to 1; if you have it set to 1, try setting it to 0.

Also try updating your mouse driver.
 
Thanks for the tips and spoiler tag is good to know, i have been running in Windowed mode (which was fine in BNH re turning of the player character). I've also been trying out a few others value changes in files as i find things that might work, but no clear solution yet. I'll give fullscreen a go and see how it feels :onya

Fullscreen maybe makes it a little more sensitive? Still not as crisp as default PotC, BuildMod 12.1 or BNH though. I remember my old fix for the issue, on the last BuildMod14 version i was play testing was to use a mouse with adjustable movement acceleration, where i had three settings in a shoulder button on the mouse, so at those points (like turning up the stairs in the tavern) i needed it i would click and increase the DPI sensitivity, then when done click to set it back. That mouse is currently in deep storage sadly, and probably not worth buying another just now.
 
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