I just completed the main story and most of the side missions for the sunday, june 11, post buld 12. The mod works great!!! Thank you to all the modders!!! I didnt know how much time you had to test the mod so ill give you some feedback.
<u>Game</u>
I got to a level 57 character and probably played 10,000+ game days with relativly few screen freezes and ctds.
I did the main story and most of the side missions/quests added with almost no problems. Great Job!!!
<u>Problems</u>
I encountered some problems but was able to fix most of them by tweaking the build settings and reinitializing when I reloaded.
In Islle Mulle the priest stays in the Animists lair cell after I completed the strange things/missing children quest. I had to go to the lair instead of the church to access the Islle Mulle Church library in the main quest.
Also on Islle Mulle Zaid Murro is not the merchant so I couldnt start his bandit quest or the Clair Larrouse quest.
<u>Boarding Bugs</u>
My ship boardings went fine. Sometimes the music cuts out or I need to sidestep (press d) to get to the cabin but these things are minor.
I was having trouble boarding surrenderd ships so I just turned the surrender option off in InternalSettings.h by setting SURR_GLOBAL_SCL to 0.
<u>Other Troubles</u>
I had some trouble with the added island locations and some time delays at the other islands but the quests went fine
Overall I thought the sunday june 11 post build mod was excellent and I hope my feedback has helped. Three Cheers <img src="style_emoticons/<#EMO_DIR#>/par-ty.gif" style="vertical-align:middle" emoid="
" border="0" alt="par-ty.gif" /> I am going to start a new game.
<u>Game</u>
I got to a level 57 character and probably played 10,000+ game days with relativly few screen freezes and ctds.
I did the main story and most of the side missions/quests added with almost no problems. Great Job!!!
<u>Problems</u>
I encountered some problems but was able to fix most of them by tweaking the build settings and reinitializing when I reloaded.
In Islle Mulle the priest stays in the Animists lair cell after I completed the strange things/missing children quest. I had to go to the lair instead of the church to access the Islle Mulle Church library in the main quest.
Also on Islle Mulle Zaid Murro is not the merchant so I couldnt start his bandit quest or the Clair Larrouse quest.
<u>Boarding Bugs</u>
My ship boardings went fine. Sometimes the music cuts out or I need to sidestep (press d) to get to the cabin but these things are minor.
I was having trouble boarding surrenderd ships so I just turned the surrender option off in InternalSettings.h by setting SURR_GLOBAL_SCL to 0.
<u>Other Troubles</u>
I had some trouble with the added island locations and some time delays at the other islands but the quests went fine
Overall I thought the sunday june 11 post build mod was excellent and I hope my feedback has helped. Three Cheers <img src="style_emoticons/<#EMO_DIR#>/par-ty.gif" style="vertical-align:middle" emoid="
