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Kate Blowhorn in Nevis Pirate Store

Armada

Sea Dog
Staff member
Administrator
Project Manager
3D Artist
Storm Modder
Hi again, I've noticed something weird (again).

It's fairly simple- Kate Blowhorn, the Nevis Pirate settlement store attendant, looks fine from the front, but when she moves, she looks a bit bizarre!
I've noticed this in every version I've tried (i.e. Build 14 Beta 1 Patch 1 AND Patch 2), not that it's really that important an issue.
I'm starting to think that some animation has gone wrong here...

I've searched practically everywhere else in the forum and found nothing on this, so I can't believe that no-one else has reported this before now!
 
This was mentioned back in January. I guess it has fallen off the board now. When you get in a fight outside and come in, she is cowering and has 1 meter long fingers.........

In Build 13 her father is running the store and he is normal.
 
Her father would also use the default animiation... She needs a unique one, because well she isnt a PotC male (there is 2 different animiation types for both males and females)
 
Hi,

33_Blazie an. is the one that works properly......look for 33_Blazie in init model c. and change the animation.

damski.
 
Hi,
Having now checked initModel.c that model has the correct animation assigned so try changing the sex to man or put // in front of the line.
Can someone try it....at start could'nt get to Nevis...kept getting sunk by capsize mod :modding When I finaly did get there,landed at Charlestown(wrong location),my character would'nt move :modding :modding .Went to Pirate port,(correct location),now in a sea battle :modding :modding :modding .Is Nevis impregnable? xD:

damski.
 
Having now checked initModel.c that model has the correct animation assigned so try changing the sex to man or put // in front of the line.
Can someone try it....at start could'nt get to Nevis...kept getting sunk by capsize mod :modding When I finaly did get there,landed at Charlestown(wrong location),my character would'nt move :modding :modding .Went to Pirate port,(correct location),now in a sea battle :modding :modding :modding .Is Nevis impregnable? xD:
I've just tried both the suggestions, but neither of them worked. Mind you, I only did a reinit though, so would a new game be required?

The ironic thing is, Nevis doesn't even have any forts, yet it's STILL hard to get to! :rofl Every time I go there, I find myself faced with some bloody pirates blockading the port! :modding
 
Try this:-

PROGRAM\Characters\init\StoreOwners.C.....change sex to man as well

Sorry for late reply...my internet service has turned to s**t & when it's not s**t the electric keeps cutting out :modding Bast*********rd!!!

Can't test myself coz game's broken :shrug

damski.
 
I have not installed patch 2 yet., so cruised over to Nevis with no trouble. No storms or pirates.

Anyhoo. I tried the suggestion in post #9, and it had no effect. While I was there I changed blazie to blazie an. Again no joy. I could not find a initmodel.c.
 
The init and the actual character entries look fine :facepalm

Can you try this (probably wont work)... In Models/initModels.c find:
Code:
	makeref(model,Models[n]);   
model.description  =  "This lady may not swing her hips, but one fellow who implied she would not be all woman ended up impaled on her cutlass.";
model.id	  =  "33_Blazie";
model.FaceId	= 221;
model.nation	  =  ENGLAND;
model.price	  =  2000;
model.assigned	  =  true;
model.sex	  =  "woman";
model.ani	  =  "33_Blazie";
model.height	  =  1.65;
model.name = "Blazie";
n++;
And change it to
Code:
	makeref(model,Models[n]);   
model.description  =  "This lady may not swing her hips, but one fellow who implied she would not be all woman ended up impaled on her cutlass.";
model.id	  =  "33_Blazie";
model.FaceId	= 221;
model.nation	  =  ENGLAND;
model.price	  =  2000;
model.assigned	  =  true;
model.sex	  =  "woman";
model.ani	  =  "woman_sit";
model.height	  =  1.65;
model.name = "Blazie";
n++;
(Make sure you backup the original file ;)) NEW GAME REQUIRED
 
You are correct. It didn't work for me. Maybe it will for someone else. The storm model is not a problem for me, but I have run into other problems.
 
Changes to the character init files require at least a reinit (F11) and possibly a new game for the change to take effect.
 
I should have made it clear that I installed patch 2 and made Capt. Maggee's changes before playing. Maybe someone else will have better luck. The first time I started over Kate Blowhorn was gone completely.
 
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