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SelectDeliveryTradeDialog0 {I've got a cargo of @<sGood> that I need urgently delivered to @<sTargetColony>. I'll pay you @<sMoney> for this. Deal?}
SelectDeliveryTradeDialog0 {I have a lot of @<sGood> that I need swiftly delivered to @<sTargetColony>. I'll pay you handsomely, @<sMoney> for the trip. Do we have an agreement?}
string = Poor,"Poor"
string = Poor,"Szegény"
;
; ini file for language information
;
[COMMON]
defaultLanguage = English
;defaultLanguage = Russian
;defaultLanguage = French
;defaultLanguage = German
;defaultLanguage = Spanish
;defaultLanguage = Italian
strings = common.ini
GlobalFile = globals.txt
[DIRECTORY]
English = english
Spanish = spanish
German = german
French = french
Russian = russian
Italian = italian
[FONTS]
English = fonts.ini
Spanish = fonts.ini
German = fonts.ini
French = fonts.ini
Italian = fonts.ini
Russian = fonts_rus.ini
;
; ini file for language information
;
[COMMON]
;defaultLanguage = English
;defaultLanguage = Russian
;defaultLanguage = French
;defaultLanguage = German
;defaultLanguage = Spanish
;defaultLanguage = Italian
defaultLanguage = MyLanguage
strings = common.ini
GlobalFile = globals.txt
[DIRECTORY]
English = english
Spanish = spanish
German = german
French = french
Russian = russian
Italian = italian
MyLanguage = mylanguage
[FONTS]
English = fonts.ini
Spanish = fonts.ini
German = fonts.ini
French = fonts.ini
Italian = fonts.ini
Russian = fonts_rus.ini
MyLanguage = fonts.ini
Unfortunately, TEHO has text in dialog code files also, instead of being separate files as in PotC, CoAS and CT I presume.You're in luck, translating the game(s) to other languages is actually rather simple. All text files that contain most lines for the game in a particular language (also called "strings"), are to be found in 'RESOURCE/INI/texts/', and are pretty self-explanatory if you have a look in there.
case "FDM_bug":
dialog.text = "Well, you have one of the best cabins i have ever seen and in perfect condition. I do not see any thing wrong with it.";
link.l1 = "Thanks then, no need to worry!";
if (CheckAttribute(npchar, "quest.FDM_sails")) npchar.quest.FDM_full = "done";
else DeleteAttribute(npchar, "quest.FDM_full");
break;
Unfortunately, TEHO has text in dialog code files also, instead of being separate files as in PotC, CoAS and CT I presume.
That's what it looks to me too.My first thought would be: missing textures...?
I think @The Nameless Pirate just meant that's the experiment he did to confirm my hypothesis about missing textures.Is it importat to remove the logo?
No, you don't remove the logo, I just did it to test if it really was missing textures.Thanks for the help. On my side it's working. Is it importat to remove the logo?
We posted this at the same time.I think @The Nameless Pirate just meant that's the experiment he did to confirm my hypothesis about missing textures.
I don't think he meant you should remove the logo.![]()
So copy the RESOURCE\Textures\MainMenu\Russian folder and rename it to match your language.
Do you know if there is a file where I can add caracters ? Due to the difference in the languages, accents are not showing up for French. For Spanish there are reverse question marks or exclamations points too that need to be implemented.
It also seems that the ESC menu is not appearing in game anymore? It pauses the game and the cursor appears ? Any ideas?