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Discussion Lost quests on stock PotC?

All the tablets were destroyed in a landslide except one, but that one was also destroyed. :D
:rofl :rofl :rofl

For some reason, Lambrecht Forbes now checks whether Oxbay has been captured and if so, tries to link to case "No ships", at which point the dialog breaks because there is no case "No ships". It's not even as if the writer was lazy and simply copied this from "Oweyn McDorey_dialog.c" - there are enough differences that, even if it was originally copied, someone must have adapted it, in which case why leave in the check for "Quest.Story_OxbayCaptured"?
Rough edges everywhere in this game release.
Everything tells me the release was very very rushed.
 
Look at "PROGRAM\ITEMS\initItems.c". Find the entry for the Corsair's Pride, find the entry for a basic sword such as "blade1", and see what is different apart from basic stats such as damage and price.
 
Hey guys,

I'm new to this forum eventhough I have been reading along for a while. I have two questions about side quests in the stock game, so I figured I'd ask here instead of making a new thread. So, currently I'm replaying the stock game after quite a while and I have stumbled upon a problem (I have tried to search for this problem, but even about the quest itself I didnt find a lot):

1. So I rescued Artois Voisey in Quebradas Costillas and employed him as an officer after. I then didnt use him as an officer for a while so he doesnt die, but yesterday I wanted to continue with his quest and as I remember, I have to go to Conceicao with him as an officer and there he should disappear and his quest should continue, am I remembering it wrong? I got there yesterday but Voisey didnt disappear. I'm wondering if I forgot about something that triggers the quest to continue...

2. The merchant in Redmond
When you arrive in Redmond for the first time, you cannot fast travel and stumble upon the guy sitting on the floor behind the city gate, his name is Henry. He tells you about a merchant the Redmond Gouverneur had arrested to confiscate his goods. Also people on every other island tell you about that if you ask them about news. Is there any quest related to this? I couldnt find the merchant in the prison and Silehard doesnt mention anything like this himself. It's just weird to limit your fast travel so you talk to a specific guy just so he tells you something completely irrelevant.

EDIT: 3. Wayward girl in Falaise de fleur
I just saw this quest name in the very first post in this thread, what is it actually about? I cant remember that quest at all. Maybe I forgot about it, but the only quests on FdF that I remember were the governors' quest and the guy who tells us about that cursed chest. Did I actually miss a quest after all those hours of playing?
 
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1: Did you set Artois as an officer before you arrived at the island Conceicao? If not, make sure he's an officer, sail somewhere else, then return to Conceicao.

2: That's just a way of telling you that you're about to receive the same treatment - or, if you have already visited Silehard and he's conscripted you into his service, then you now know you're not the only one. Watch for other hints later that Silehard is perhaps not as nice as you may think...

3: Talk to the priest in the church. He may tell you about a woman who has stopped attending church. If you have a good reputation, he may trust you to try to persuade her to return. If not, he'll say that you can't help - try again when your reputation has improved.
 
As for the stock game, the Nigel Blythe quest should work if you go to quest_reaction and in case "Nigel_Adventure_Conc" change sit12 to sit7. He'll then actually be in the tavern and continue the quest, but the quest is still rather unpolished. The others are a bit more complicated, but if you go to the characters folder and look at the files for Isla Muelle and Officers, you may find the entries for Zaid Murro, Clair Larrouse and Vigila Mendes and find out those three are not properly assigned to a location, but have their code in separate "homelocation" lines, if you correct those, they should work too.


Probably. It's quite easy to see in the file both_reaction.
Has anyone tried that part with zaid murro clair larrouse and Mendes Out ?

I changed the Location of larrouse to muelle_tavern but he has the dialogue of Standard gambler and Player freezes after dialogue.


Edit:
I got the Clair Larrouse ( the french Pirate) Quest to Work.
Had to edit Program/ Charakters/ language/ init/ ocficers.c

Go to Clair Larrouse

Ch.location = "none" -> Type in here "muelle_tavern"
Ch.dialog.filename = habitur_dialog is the gamblers dialogue. Correct that with
Clair Larrouse_dialog.c
(The // means the Code cant read it. The devs switched His dialogue so the Quest wouldnt start)

In Program/ Dialogs / Clair Larrouse_dialog.c You have to be > rank 3 that he has Quest Options available in His dialogue.

(If (makeint(pchar.rank) > 3)

Since the Quest involves sailing to oxbay and plundering the gold mines while chasing the english down before they Take the gold trough the Jungle to oxbay i would find it more useful If the Quest condition wouldnt bei Level 3 but the condition that oxbay is freed from the french otherwise this Quest is unlogical.

I am very new to Code and potc modding - can anybody Tell me Just a small condition that recognises If oxbay is freed from france ?
But its a fun Quest and easy to implement. I really Like the Events and setting. Really a Hidden gem.
However the other 2 Charakters i havent yet worked Out how to implement them.



About the windmill_slayer or Corsair s pride. You can implement them into the Game very easy. I replaced the swords that can be found in the Dungeons with them.
Go to Program/ Locations/ init
Douwesen.c
Search for entry "Blade12"
(dragons tongue - the damascus scimitar)
And replace it with "blade23"
(the don quichote windmill Slayer)
Now you can find the windmill Slayer in douwesen Dungeon.
(Enter it through small door on other Side of douwesen shipyard or tavern i think)
The sword is leaning again the Wall in one of the Tunnels.

The Corsairs pride is "blade22"
I replaced the "blade8" (Maltese sword) from conceicao.c
The Blade can be found in a grave in a skeleton Pirates grotto Hidden on the left Side of a beach behind a Cliff on one of the beaches of conceicao.

(Be warned I experienced myself that only certain Blades have a world Object model - Blade 1,8,11,12, 21 and luckiky 23) So Blade 22 would be invisible If you replace one of those Hidden swords with it. However since you exactly know where the Maltese sword is in the small grotto, you could possibly replace this blade8 with another - but remember if it doesnt have a world model it is invisible until you Take it. )

If you wanted you could also replace the Blade11 highland sword in Redmond Dungeon
Or the Blade12 in oxbay dungeon.
(See, in Stock Game Blade 12 wich is dragons tongue appears 2 Times. As windmill Slayer has also been a funtioning world model i suppose either oxbay or douwesen Dungeon would have originally supposed to have the windmill Slayer)
Also there is a Blade 21 (falchion) in oxbay Jungle cave.

If you want to Change the stats of the swords Go to

Program / items / Inititems.c
And Look for entrys Blade 1-23

I tried a rebalance of all the bladed weapons since in my opinion they are quite unbalanced in Stock potc.

Can anybody explain how the values for
Block% - Pierce % and min / max damage are calculated / used exactly in Game ?


My Idea for my little mod would be to classify 6 level of swords qualities.
Each Level has 3 swords wich are differentiaded between a Block focused Blade, a Pierce focused Blade and a Balanced one.

The stats of the sword Levels are Set Like that ( DMG min/max, % of Block and Pierce)

Level 0 10/15 - 10
Level 2 13/20 - 15
Level 4 15/25 - 20
Level 8 18/30 - 25
Level 12 20/35 - 30
Level 15 23/40 - 35

The Block swords has
-5 DMG and -5 Pierce but + 10% Block

The Pierce swords has
-10% Block but + 5 DMG and +5% Pierce

Level. Block. Medium Pierce
0. None. Blade1/10. Blade5
2. Blade4. Blade2/13. Blade7
4. Blade16. Blade8. Blade3
8. Blade6. Blade14/9. Blade12
12. Blade11. Blade15./17 Blade21
15. Blade23. Blade22/19 Blade20
20. None Blade18. None

I know i changed the Level on some Blades because i think they should optically resemble somewhat their stats and intended use as a blocking or fierce weapon.

Also to Match the Item description i edited
Resource/ ini/ Texts/ language/ itemdescribe.txt

Also i noticed that the Main Menu music never fully Plays instead It loops and restarts at about halfway before my Favorite Part with the flute melody has come.
To fix that i got to Program/Interface/ mainmenu.c
The First Line says define mainmenu_time_delay 45
Change the 45 Sec to 170 to hear the full length Themein the Main Menue.
If you search for "setmusic" or "coridor.ogg" you see what File the Code uses for the Main Menu music. You can Change that If needed.

To See or edit the Soundtracks used in the Game Go to
resource/ ini / aliases/ music_alias and there you can add/ Change music titles.

March, main_theme and yoho_instrumental are unused .ogg Tracks with good quality.

The Main music of the title Screen in the Stock Game is acutually coridor.ogg Not main_theme.ogg
 
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