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Majestetic Heeling from wind

psykopatsak

Landlubber
I don't know if this is already tried and failed, but one of the main things with makes me feel this is a game, is that the ships behave like the game designers thought they would, and not like they actually do...

I'm talking about how ships heel from the wind - sailing ships in a decent breeze don't roll like they do in-game, because of the pressure from the wind on the sails, they heel somewhat and stay at that angle, and stably cut through the seas (well, to an extent. Not in a storm, for example).
 
Very true. I don't think we can do anything about that in PotC though; CoAS maybe if we can figure it out, because we've got the source code for that.
Although we can extract the roll angle from the game, we probably can't feed it back same as with the speed.
 
Build a list into the GM model? That could be done, but is far from easy and would hardly have the desired effect, I reckon... :?
 
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