K
Keith
Guest
was looking over at one of the russian forum (potc.ru) and some guy has put an article from their version of pc gamer there and in it was this ( courtesy of bablefish)
Caribbean Basin, 18 islands, the half dozen of politically active sides, play peace with the claim on the independent life, the management of its own colonies and the human interface.
The fact that the developers call the "unique system of the development of character", so usually is ordinary which is simple the horror of what - that. You look themselves, diagram following. For combat and fulfillment of Quests the characters obtain experience. When its a quantity reaches the specific value, characters obtain experience. When its a quantity reaches the specific value, characters rise in the level. Raising the level the player can select to his hero one or other ability or another and improve already existing. Everything.
Then another is much more interesting. To us obeshchana the possibility of the development of its own colonies. For the moment of visit by this author Of "akelly" the management - interface yet not was prepared however in developerov in the plans to organize him for manner Heroes of Might and Magic, that one cannot fail to greet. From the same series the hire of the officers, who command the ships of your squadron and lead your colonies. All this together, from one side, it complicates game, and with another - makes it deeper and it is more interesting.
By separately tasty seem the razrabotcheskiye promises of the relatively "living" peace, which functions without the interference of player. To implementirovat' this thing in reality where is more complex than it can seem. It is here important to consider a very large quantity of inevident at first glance factors. Because it is very simple to make a static peace. To somewhat more complexly create the closed system, that functions according to its laws. It is entirely complicated to make such system, which, living its own life, would know how adequately to react to the user activity. This system with its entire apparent independence must be developed according to the `well-defined` and strict rules. Because, the nedoupravlyaemye parts of any system in the final analysis of it push off according to Ashby's law. Sunset in the game is completely improbable.
Essence "corsairs 2" miraculously manage without the rigidly assigned topical line. Player swims aboard his ships, he deals, it is married the governor daughters, it carries out tasks and seizes colonies for himself or one of the existing in the game European countries. When all colonies pass into the possession of what - that side, game solemnly will end.
ok most of it is hard to understand but the last part got me wondering, the capture for yourself OR a country... puts a little twist on it methinks <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid="
" border="0" alt="smile.gif" />
Caribbean Basin, 18 islands, the half dozen of politically active sides, play peace with the claim on the independent life, the management of its own colonies and the human interface.
The fact that the developers call the "unique system of the development of character", so usually is ordinary which is simple the horror of what - that. You look themselves, diagram following. For combat and fulfillment of Quests the characters obtain experience. When its a quantity reaches the specific value, characters obtain experience. When its a quantity reaches the specific value, characters rise in the level. Raising the level the player can select to his hero one or other ability or another and improve already existing. Everything.
Then another is much more interesting. To us obeshchana the possibility of the development of its own colonies. For the moment of visit by this author Of "akelly" the management - interface yet not was prepared however in developerov in the plans to organize him for manner Heroes of Might and Magic, that one cannot fail to greet. From the same series the hire of the officers, who command the ships of your squadron and lead your colonies. All this together, from one side, it complicates game, and with another - makes it deeper and it is more interesting.
By separately tasty seem the razrabotcheskiye promises of the relatively "living" peace, which functions without the interference of player. To implementirovat' this thing in reality where is more complex than it can seem. It is here important to consider a very large quantity of inevident at first glance factors. Because it is very simple to make a static peace. To somewhat more complexly create the closed system, that functions according to its laws. It is entirely complicated to make such system, which, living its own life, would know how adequately to react to the user activity. This system with its entire apparent independence must be developed according to the `well-defined` and strict rules. Because, the nedoupravlyaemye parts of any system in the final analysis of it push off according to Ashby's law. Sunset in the game is completely improbable.
Essence "corsairs 2" miraculously manage without the rigidly assigned topical line. Player swims aboard his ships, he deals, it is married the governor daughters, it carries out tasks and seizes colonies for himself or one of the existing in the game European countries. When all colonies pass into the possession of what - that side, game solemnly will end.
ok most of it is hard to understand but the last part got me wondering, the capture for yourself OR a country... puts a little twist on it methinks <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid="
