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Build 14 (21st December 2022)
Savegame Compatibility: 14.943
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Gauging: StartGauging
Gauging: starting init
Gauging: interface
Gauging: Storylines
Gauging: Profiles
Gauging: starting init
==> BuildSettings: Sets to default
==> BuildSettings: New settings applied
Gauging: load build settings
Gauging: periods
InitNations: NATIONS_QUANTITY=6, bGuest1NationExists=0, bGuest2NationExists=0
Gauging: nations
Gauging: preprocessor
Init encounters complete.
Gauging: enc
Gauging: cann
Gauging: goods
Gauging: ships
IslandsInit: 22 islands loaded.
Gauging: islands
Init weathers complete. 0 weathers found.
Gauging: weather
InitSounds (English): created 19 entries.
InitMusic: created 108 entries.
Gauging: Aliases
Gauging: sound
Main_LogoVideo() 0
PauseAllSounds
ResumeAllSounds
Main_LogoVideo() 1
PauseAllSounds
ResumeAllSounds
Main_LogoVideo() 2
PauseAllSounds
ResumeAllSounds
Main_LogoVideo() 3
PauseAllSounds
ResumeAllSounds
Main_LogoVideo() 4
Gauging: initgame start
Gauging: createlayers
Gauging: stores
Gauging: sound
Gauging: delete sea env
Gauging: towns
Number of locations: 846
Gauging: locations
IslandsInit: 22 islands loaded.
Gauging: islands
Gauging: wdmap
Gauging: dialogs
Gauging: teleport
bool CreateParticleEntity()
Gauging: particles
Items initialization complete. Loaded 1548 items.
Gauging: items
Gauging: quests
Gauging: sea ai groups
Gauging: questmapenc
Gauging: landenc
==> BuildSettings: Sets to default
==> BuildSettings: New settings applied
Gauging: load options
Gauging: models - Total number of models: 1209
InitSounds (English): created 19 entries.
InitMusic: created 108 entries.
Gauging: Aliases
Gauging: infoshow
Gauging: initgame done
Init character names complete.
SETTING MUSIC: music_main_menu
storyline\standard\SL_utils.c was loaded, unloading now...
storyline\standard\quests\both_reaction.c was loaded, unloading now...
storyline\standard\quests\quests_reaction.c was loaded, unloading now...
Done loading
storyline\standard\quests\both_reaction.c not loaded, loading now!
storyline\standard\quests\quests_reaction.c not loaded, loading now!
bool CreateParticleEntity()
!!! Reload to Greenford_Tavern (index=127)
ItemLogic: On load location Greenford_Tavern
ItemLogic: found 0 buttons
==> BuildSettings: New settings applied
==> BuildSettings: New settings applied
SETTING MUSIC: music_tavern_personal
SETTING MUSIC: music_tavern_personal
Reload: Process started for locator_name = fakeReload and lockedReloadLocator =
reload_cur_island_index = -1
reload_cur_location_index = 127
reload_island_index = -1
reload_location_index = 128
Start reload
Quest name sleep_in_tavern FOUND in CommonQuestComplete
PauseAllSounds
ReloadStartFade
ItemLogic: On unload location
ReloadEndFade
ItemLogic: On load location Greenford_tavern_upstairs
ItemLogic: found 0 buttons
trying to spawn item: medical1 with rarity=0.41306 itemProb=1.28
trying to spawn item: medical2 with rarity=0.27316 itemProb=0.48
trying to spawn item: potion1 with rarity=0.70273 itemProb=0.24
trying to spawn item: medical1 with rarity=0.78528 itemProb=1.28
trying to spawn item: potion1 with rarity=0.47391 itemProb=0.24
trying to spawn item: 100gp with rarity=0.75705 itemProb=0.48
trying to spawn item: lockpick with rarity=0.67798 itemProb=0.16
trying to spawn item: jewelry5 with rarity=0.74063 itemProb=0.16
trying to spawn item: indian5 with rarity=0.43033 itemProb=8.e-002
trying to spawn item: potion1 with rarity=0.56207 itemProb=0.24
trying to spawn item: medical2 with rarity=0.95441 itemProb=0.48
trying to spawn item: spyglass4 with rarity=0.43903 itemProb=1.6e-002
trying to spawn item: potion1 with rarity=0.38803 itemProb=0.24
trying to spawn item: mineral2 with rarity=0.68051 itemProb=0.144
trying to spawn item: medical1 with rarity=0.66635 itemProb=1.28
Quest name Story_WaitInGreenfordEnd FOUND in QuestComplete
Quest name restore_hp FOUND in CommonQuestComplete
SETTING MUSIC: music_house
SETTING MUSIC: music_house
Reload: Process started for locator_name = reload1 and lockedReloadLocator =
reload_cur_island_index = -1
reload_cur_location_index = 128
reload_island_index = -1
reload_location_index = 127
Start reload
PauseAllSounds
ReloadStartFade
ItemLogic: On unload location
ReloadEndFade
ItemLogic: On load location Greenford_Tavern
ItemLogic: found 0 buttons
SETTING MUSIC: music_tavern_personal
SETTING MUSIC: music_tavern_personal
Quest name Story_DanielleStartsTalkAboutResearcher_1 FOUND in QuestComplete
Quest name Story_DanielleStartsTalkAboutResearcher_2 FOUND in QuestComplete
Quest name player_back FOUND in CommonQuestComplete
Quest name danielle_BeforeEnglishSiege_exit FOUND in QuestComplete
Quest name player_back FOUND in CommonQuestComplete
Quest name Story_DanielleOffersToBecomeFortCommander FOUND in QuestComplete
Quest name danielle_RepelEnglishAssault_exit FOUND in QuestComplete
PauseAllSounds
ItemLogic: On unload location
SEA: SeaLogin begin
** Whr: CreateWeatherEnvironment - iCurWeatherhour = 22, theHour = 17
!gWeatherInit Whr_Generator() - Initialized
SEA: sealogin loading island Oxbay
SEA: added pchar to sea
Force_GetShipType: Maxclass = 1, Minclass = 8, Per = Colonial Powers, Nat = Holland, Type = war, Loop = 0, Ship ID = Ketch
Equip Character Claestgen De Vriend with bladeC11 his nation: 4 blade nation=
CARGO: Fantom_SetGoods: adding 20 of 'Ale'
CARGO: Fantom_SetGoods: adding 10 of 'Silver'
CARGO: Fantom_SetGoods: adding 0 of 'Oil'
CARGO: Fantom_SetGoods: adding 0 of 'Leather'
CARGO: Fantom_SetGoods: adding 30 of 'Silver'
CARGO: Fantom_SetGoods: adding 0 of 'Mahogany'
CARGO: Fantom_SetGoods: adding 0 of 'Ebony'
Force_GetShipType: Maxclass = 1, Minclass = 8, Per = Colonial Powers, Nat = Holland, Type = war, Loop = 0, Ship ID = NL_Amsterdam
Equip Character Valenciennes Hoppen with bladeC35-1 his nation: 4 blade nation=
CARGO: Fantom_SetGoods: adding 0 of 'Mahogany'
CARGO: Fantom_SetGoods: adding 20 of 'Cinnamon'
CARGO: Fantom_SetGoods: adding 30 of 'Clothes'
CARGO: Fantom_SetGoods: adding 10 of 'Linen'
CARGO: Fantom_SetGoods: adding 10 of 'Cotton'
Force_GetShipType: Maxclass = 3, Minclass = 8, Per = Colonial Powers, Nat = personal, Type = trade, Loop = 0, Ship ID = SP_Hoy
Equip Character Hipólito Vento with blade7+1 his nation: -1 blade nation=
CARGO: Fantom_SetGoods: No block on treasure due to encounter type
CARGO: Fantom_SetGoods: adding 108 of 'Oil'
CARGO: Fantom_SetGoods: adding 108 of 'Linen'
CARGO: Fantom_SetGoods: adding 72 of 'Silk'
CARGO: Fantom_SetGoods: adding 0 of 'Clothes'
CARGO: Fantom_SetGoods: filling hold with 69 of 'Mahogany'
Force_GetShipType: Maxclass = 3, Minclass = 8, Per = Colonial Powers, Nat = personal, Type = trade, Loop = 0, Ship ID = Barque3_50
Equip Character Baertoud Wanner with bladeC18-1 his nation: -1 blade nation=
CARGO: Fantom_SetGoods: No block on treasure due to encounter type
CARGO: Fantom_SetGoods: adding 60 of 'Chocolate'
CARGO: Fantom_SetGoods: adding 30 of 'Linen'
CARGO: Fantom_SetGoods: adding 180 of 'Silver'
CARGO: Fantom_SetGoods: adding 150 of 'Gold'
CARGO: Fantom_SetGoods: adding 60 of 'Oil'
CARGO: Fantom_SetGoods: adding 270 of 'Cotton'
CARGO: Fantom_SetGoods: filling hold with 0 of 'Paprika'
Force_GetShipType: Maxclass = 3, Minclass = 8, Per = Colonial Powers, Nat = Portugal, Type = trade, Loop = 0, Ship ID = PO_Hoy
Equip Character Aquiles Travada with blade49-1 his nation: 5 blade nation=
CARGO: Fantom_SetGoods: No block on treasure due to encounter type
CARGO: Fantom_SetGoods: adding 34 of 'Sugar'
CARGO: Fantom_SetGoods: adding 0 of 'Bricks'
CARGO: Fantom_SetGoods: adding 102 of 'Copra'
CARGO: Fantom_SetGoods: adding 204 of 'Sandal'
CARGO: Fantom_SetGoods: adding 68 of 'Linen'
CARGO: Fantom_SetGoods: adding 170 of 'Coffee'
CARGO: Fantom_SetGoods: adding 136 of 'Leather'
CARGO: Fantom_SetGoods: filling hold with 0 of 'Gold'
Force_GetShipType: Maxclass = 3, Minclass = 8, Per = Colonial Powers, Nat = Portugal, Type = trade, Loop = 0, Ship ID = FastMerchantman1
Equip Character João das Marinas with bladeC35+1 his nation: 5 blade nation=
CARGO: Fantom_SetGoods: No block on treasure due to encounter type
CARGO: Fantom_SetGoods: adding 84 of 'Ale'
CARGO: Fantom_SetGoods: adding 140 of 'Medicines'
CARGO: Fantom_SetGoods: adding 168 of 'Chocolate'
CARGO: Fantom_SetGoods: adding 168 of 'Bricks'
CARGO: Fantom_SetGoods: adding 28 of 'Chocolate'
CARGO: Fantom_SetGoods: adding 0 of 'Gold'
CARGO: Fantom_SetGoods: filling hold with 587 of 'Coffee'
SEA: Did CRs
SEA: Did any groups
SEA: added ships
SEA: Set tasks
updated AISea
Seafoam done
Telescope initiated
SETTING MUSIC: music_day_sailing
SETTING MUSIC: music_day_sailing
ResumeAllSounds
SEA: SeaLogin end
Sea_FirstInit
FLAGS: The 'Bridgetown Fort' has spotted us at 177.8, but is not interested as we are not hostile
FLAGS: The HMS 'Vengeance' turned hostile as they have recognized us
FLAGS: The HMS 'Desperate' turned hostile as they have recognized us
FLAGS: The HMS 'Black Prince' turned hostile as they have recognized us
FLAGS: The 'Starling' has spotted us at 424.01, but is not interested as we are not hostile
FLAGS: The 'Lydia' has spotted us at 540.43, but is not interested as we are not hostile
FLAGS: The 'SÝo JoÝo Baptista' has spotted us at 677.63 and will remember us as Pirate in Model_NL_FWzP with visibility=890.
FLAGS: The 'Princesa de Brazil' has spotted us at 797.62 and will remember us as Pirate in Model_NL_FWzP with visibility=1110.
Sea_FirstInit done
For character 1647 fall Mast name mast3 has index 3