Xtasy
Landlubber
Hello all !
I've decided to get my hands dirty(a little), starting with texture modding, and i've encountered a small bug already, I might figure it out in a few hours...or not. but hey why not ask experienced modder for advice while we're at it ?
I've been modifying the flags, some of them looks just fine, like the sails color or the flags on the ships mast in both global map and real time sailing... But ! Some others didn't work as intended! Here's a few exemple;
Large gap of empty space
Black color filling up the ''empty'' space of the square, normally transparent
Same thing, in Grey - Top-left, Lower-Left
Sorry for the size, but it's hard to see the small black dots on each corners otherwise ! 
So, hopefully i'll figure it out on my own, but if anyone with a clue of what's going on is passing by... Feel free to throw me a lil piece of advice... or a clue !
I've converted all textures in the same default format using ConvertorTX, so that shouldn't be the issue...
I always left paint.net ~auto-decide~ the bit depth, the other options are always either 24 or 32(didn't test either yet), but compress RLE made a real mess once, never again.
Back to it !
and, Thanks in advance !
Edit1: Fun fact, after re-converting and reloading the second(exemple) with paint.net, it does appear black now ! When could the background suddenly change ? Should I avoid letting paint.net choose the bit.depth by default ? I doubt ConvertorTX is at fault...
Therefor, the 2nd, 3rd and 4th one are probably close related, but the gap in the first one is a bit confusing.
Edit2:The .tga looks fine, i'm confirming the background changes to black after the convertion, instead of using the default 16bit(16bit color) output texture, I went for the 2x compressed (8 bit indexed alpha, 16 bit color), i'm truly clueless, I would love to understand all that does, but at least it worked !
Edit3:Fully re-tweaked every single texture and tested, all of the issue were related to ConvertorTX, I remember reading somewhere that the default options we're pretty safe, ho well, lesson learned. Back-up everything BEFORE converting !!!
I've decided to get my hands dirty(a little), starting with texture modding, and i've encountered a small bug already, I might figure it out in a few hours...or not. but hey why not ask experienced modder for advice while we're at it ?

I've been modifying the flags, some of them looks just fine, like the sails color or the flags on the ships mast in both global map and real time sailing... But ! Some others didn't work as intended! Here's a few exemple;


So, hopefully i'll figure it out on my own, but if anyone with a clue of what's going on is passing by... Feel free to throw me a lil piece of advice... or a clue !

I've converted all textures in the same default format using ConvertorTX, so that shouldn't be the issue...
I always left paint.net ~auto-decide~ the bit depth, the other options are always either 24 or 32(didn't test either yet), but compress RLE made a real mess once, never again.
Back to it !

and, Thanks in advance !
Edit1: Fun fact, after re-converting and reloading the second(exemple) with paint.net, it does appear black now ! When could the background suddenly change ? Should I avoid letting paint.net choose the bit.depth by default ? I doubt ConvertorTX is at fault...
Therefor, the 2nd, 3rd and 4th one are probably close related, but the gap in the first one is a bit confusing.
Edit2:The .tga looks fine, i'm confirming the background changes to black after the convertion, instead of using the default 16bit(16bit color) output texture, I went for the 2x compressed (8 bit indexed alpha, 16 bit color), i'm truly clueless, I would love to understand all that does, but at least it worked !
Edit3:Fully re-tweaked every single texture and tested, all of the issue were related to ConvertorTX, I remember reading somewhere that the default options we're pretty safe, ho well, lesson learned. Back-up everything BEFORE converting !!!

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