Hi All,
I've uploaded a couple of little mods that I made that people might want to play around with. (Found under /JAMods/ on the FTP site)
The first just adds dailog options to your officers so you can change their positions. (eg. assign them to be Navigator, Gunner, etc.) This is purely cosmetic at the moment, and has no effect on gameplay. (except where you find them wandering around on your ship.)
The second adds a brief description of the current trade mission to the cargo screen. So if you have a trade mission, it tells you what is to be deilvered where. (useful if you accidentally trade away your mission cargo)
Both of these need the Russian translation done, and both of these have not been tested much, so be warned if you decide to have a play with them and please get back to me with any bugs. (Though maybe wait till we've all finished testing build 13 <img src="style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid="
" border="0" alt="smile.gif" /> )
And feel free to make any changes/improvements you feel like!
Also, we might want to lower the XP for trade missions sometime. I've had a few long distance trade missions that gave me 90k gold, and 45,000 xp to each officer plus double that for my main character for some reason. This was carrying about 3000 cwt of goods from IslaMuelle to Conceicao on Swashbuckler difficulty
I've uploaded a couple of little mods that I made that people might want to play around with. (Found under /JAMods/ on the FTP site)
The first just adds dailog options to your officers so you can change their positions. (eg. assign them to be Navigator, Gunner, etc.) This is purely cosmetic at the moment, and has no effect on gameplay. (except where you find them wandering around on your ship.)
The second adds a brief description of the current trade mission to the cargo screen. So if you have a trade mission, it tells you what is to be deilvered where. (useful if you accidentally trade away your mission cargo)
Both of these need the Russian translation done, and both of these have not been tested much, so be warned if you decide to have a play with them and please get back to me with any bugs. (Though maybe wait till we've all finished testing build 13 <img src="style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid="

And feel free to make any changes/improvements you feel like!
Also, we might want to lower the XP for trade missions sometime. I've had a few long distance trade missions that gave me 90k gold, and 45,000 xp to each officer plus double that for my main character for some reason. This was carrying about 3000 cwt of goods from IslaMuelle to Conceicao on Swashbuckler difficulty