After boarding >100 ships (I think <img src="style_emoticons/<#EMO_DIR#>/whistling.gif" style="vertical-align:middle" emoid="
" border="0" alt="whistling.gif" />), I've decided to share some of my thoughts with you. Don't everybody thank me at once <img src="style_emoticons/<#EMO_DIR#>/biggrin.gif" style="vertical-align:middle" emoid="
" border="0" alt="biggrin.gif" />
First of all, I use manual looting and it really annoys me when I have to reassure the script that yes, I don't want to take every single item of my recently deceased ex-enemy every-single-time. Maybe it's just me, but collecting worn sabers isn't high on the list of my priorities, thank you very much.
Next, while placing each crew on their apprioprate ships is certainly a good and realistic change, it doesn't seem to work quite as well while inside enemy ship. I mean, I think it's logical that attackers would start near some entry points, like those ladders on the gun deck, and defenders at the end of the area. However, right now it seems that attackers start surrounded by defenders...at least I think that's the case, since my char starts with his back to the main action, facing his usual corresponding oponent.
It's even worse in captain's cabin, where my char sometimes starts with his back turned to precisely just about everybody. Is the sea view so captivating or something?
Last thing, going back to the very beginning, I gratualy started to dislike the fact that my chars starting position is at the top of the staris, while rest of the crew is already on the main deck. This way before I go down, they're already on the boarding planks, engaging the defenders. The annoying thing is, my companions are usually leading such assault, which often leaves me with the necessity of realoading the game due to their untimely demise from the hands of the defenders. And I, being quite attached to my officers, get quite irritated when they get killed...


First of all, I use manual looting and it really annoys me when I have to reassure the script that yes, I don't want to take every single item of my recently deceased ex-enemy every-single-time. Maybe it's just me, but collecting worn sabers isn't high on the list of my priorities, thank you very much.
Next, while placing each crew on their apprioprate ships is certainly a good and realistic change, it doesn't seem to work quite as well while inside enemy ship. I mean, I think it's logical that attackers would start near some entry points, like those ladders on the gun deck, and defenders at the end of the area. However, right now it seems that attackers start surrounded by defenders...at least I think that's the case, since my char starts with his back to the main action, facing his usual corresponding oponent.
It's even worse in captain's cabin, where my char sometimes starts with his back turned to precisely just about everybody. Is the sea view so captivating or something?
Last thing, going back to the very beginning, I gratualy started to dislike the fact that my chars starting position is at the top of the staris, while rest of the crew is already on the main deck. This way before I go down, they're already on the boarding planks, engaging the defenders. The annoying thing is, my companions are usually leading such assault, which often leaves me with the necessity of realoading the game due to their untimely demise from the hands of the defenders. And I, being quite attached to my officers, get quite irritated when they get killed...