• New Horizons on Maelstrom
    Maelstrom New Horizons


    Visit our website www.piratehorizons.com to quickly find download links for the newest versions of our New Horizons mods Beyond New Horizons and Maelstrom New Horizons!

Normal settings ship flying dutchman pls

Precula77

Landlubber
can somebody pls post down normal settings ship flying dutchman!?
i screved itt a little bit upp with the settings.
like amount off cannons and more.


///////////////////////////////////////////////////////////////////////////
/// Flyingdutchman
///////////////////////////////////////////////////////////////////////////
makeref(refShip,ShipsTypes[SHIP_FLYINGDUTCHMAN]);
refShip.Name = "Flyingdutchman"; // ËÃ
refship.Soundtype = "lineship";
refShip.Class = 1;
refShip.Cannon = CANNON_TYPE_CANNON_LBS32;
refShip.MaxCaliber = 42;
refShip.Weight = Tonnes2CWT(2500);
refShip.Capacity = 50000000;
refShip.CannonsQuantity = 600;
refShip.rcannon = 250;
refShip.lcannon = 250;
refShip.fcannon = 50;
refShip.bcannon = 50;
refShip.MaxCrew = 2000;
refShip.MinCrew = 80;
refShip.BoardingCrew = 250;
refShip.GunnerCrew = 50;
refShip.CannonerCrew = 136;
refShip.SailorCrew = 500;
refShip.SpeedRate = 120.0;
refShip.TurnRate = 120.0;
refShip.Price = 500000;
refShip.HP = 600;
refShip.SP = 100;
refship.EmblemedSails.normalTex = "ships\parus_common_torn.tga";
//refShip.AbordageLocation = "Boarding Deck_01";
refship.Type.Merchant = false;
refship.Type.War = true;
refShip.fWindAgainstSpeed = 1.0;
refShip.sea_enchantment = 1.1;
refShip.lowpolycrew = 24;
refShip.buildtime = 120;

refship.Rocking.y = 0.5;
refship.Rocking.az = 0.035;

refship.WaterLine = 0.5;

refship.SpeedDependWeight = 0.0;
refship.SubSeaDependWeight = 0.0;
refship.TurnDependWeight = 0.0;
refship.WindAgainstSpeed = 3.8;//boal
refship.CabinType = "CabineFDM"; // boal 28.03.05
refship.DeckType = "Big";

refship.InertiaAccelerationX = 10.0; refship.InertiaBrakingX = 3.5;
refship.InertiaAccelerationY = 10.0; refship.InertiaBrakingY = 2.5;
refship.InertiaAccelerationZ = 10.0; refship.InertiaBrakingZ = 3.5;

refShip.GeraldSails.rey_b2 = 1;
refShip.GeraldSails.rey_b3 = 1;
refShip.GeraldSails.rey_b1 = 1;
refShip.GeraldSails.rey_b1.vscale = 0.8;
refShip.GeraldSails.rey_b2.vscale = 0.65;
refShip.GeraldSails.rey_b3.vscale = 0.55;

refship.Track.Enable = true;
refship.Track1.ZStart = 0.25;
refship.Track1.LifeTime = 9.5;
refship.Track1.Width = "7.0, 7.5";
refship.Track1.Speed = "8.0, 9.0";

refship.Track2.ZStart = -0.15;
refship.Track2.LifeTime = 7.5;
refship.Track2.Width = "8.0, 10.0";
refship.Track2.Speed = "1.0, 2.0";

thank you very much :)
 
Hre you go bud.

Code:
///////////////////////////////////////////////////////////////////////////
/// Flyingdutchman 
///////////////////////////////////////////////////////////////////////////
makeref(refShip,ShipsTypes[SHIP_FLYINGDUTCHMAN]);
refShip.Name            			= "Flyingdutchman";  // ËÃ
refship.Soundtype					= "lineship";
refShip.Class					= 1;
refShip.Cannon          			= CANNON_TYPE_CANNON_LBS32;
refShip.MaxCaliber      			= 32;
refShip.Weight								= Tonnes2CWT(2500);
refShip.Capacity        			= 5000;
refShip.CannonsQuantity						= 60;
refShip.rcannon 							= 24;
refShip.lcannon 							= 24;
refShip.fcannon 							= 4;
refShip.bcannon 							= 8;
refShip.MaxCrew         			= 500;
refShip.MinCrew         			= 80;
refShip.BoardingCrew						= 250;
refShip.GunnerCrew							= 50;
refShip.CannonerCrew				= 136;
refShip.SailorCrew					= 500;
refShip.SpeedRate					= 13.0;
refShip.TurnRate        			= 45.0;
refShip.Price           			= 500000;
refShip.HP              			= 7500;
refShip.SP              			= 100;
refship.EmblemedSails.normalTex = "ships\parus_common_torn.tga";
//refShip.AbordageLocation			= "Boarding Deck_01";
refship.Type.Merchant					= false;
refship.Type.War						= true;
refShip.fWindAgainstSpeed				= 1.0;
refShip.sea_enchantment					= 1.1;
refShip.lowpolycrew = 24;
refShip.buildtime = 120;

refship.Rocking.y = 0.5;
refship.Rocking.az = 0.035;

refship.WaterLine							= 0.5;

refship.SpeedDependWeight			= 0.35;
refship.SubSeaDependWeight			= 1.0;
refship.TurnDependWeight			= 0.4;
refship.WindAgainstSpeed   = 3.8;//boal
refship.CabinType          = "CabineFDM"; // boal 28.03.05
refship.DeckType           = "Big";

refship.InertiaAccelerationX	= 4.0;	refship.InertiaBrakingX		= 3.5;
refship.InertiaAccelerationY	= 3.0;		refship.InertiaBrakingY		= 2.5;
refship.InertiaAccelerationZ	= 4.0;	refship.InertiaBrakingZ		= 3.5;

refShip.GeraldSails.rey_b2		= 1;
refShip.GeraldSails.rey_b3		= 1;
refShip.GeraldSails.rey_b1		= 1;
refShip.GeraldSails.rey_b1.vscale		= 0.8;
refShip.GeraldSails.rey_b2.vscale		= 0.65;
refShip.GeraldSails.rey_b3.vscale		= 0.55;

refship.Track.Enable	= true;
refship.Track1.ZStart	= 0.25;
refship.Track1.LifeTime = 9.5;
refship.Track1.Width	= "7.0, 7.5";
refship.Track1.Speed	= "8.0, 9.0";

refship.Track2.ZStart	= -0.15;
refship.Track2.LifeTime = 7.5;
refship.Track2.Width	= "8.0, 10.0";
refship.Track2.Speed	= "1.0, 2.0";

Tip alway's backup any files you are planning on editing. :onya

I see where you went wrong i think, let me guess the ship can carry alot of cargo which is what you wanted, however the ship is slow and to make things worse its weak in battles.

If you increase this it will have the ship tougher, your setting is 600, if you had increased it to 17,000 you would have noticed a big difference.
Code:
refShip.HP              			= 17500;

All i did was add a 1 before the original value.

For speed edit.
Code:
refShip.SpeedRate					= 13.0;

Increase the value to 20.0 will allow you to do 20 knots, your value is 120.0 your ship will never do 120 knots i think aty best you will get 40 to 50 knots. I could be wrong though.
 
hehe thanks but i have done a reinstall with the game i hade some more issues with itt.
but i think its best to keep itt normal with the ships becouse i am new with this game.
before reinstall i have done copy off the saving and some game settings controll,
i hope i can replace them and keep on playing where i was finnishd.

thanks m8 :)
 
Back
Top