<img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/hi.gif" style="vertical-align:middle" emoid=":gday" border="0" alt="hi.gif" /> Okey working now but look like engine.exe have problems!!!
i set the reselocion higher and it workt???????
THEN it workt so i donlowded your updates from your page
all off them incloding the new Island and followd the instrucins!
then when i tryd to enter sea when i was geting close to one of the new
Island and then the game stopt and exited and the computer gave
me a melfuncion report where it told me that Engine.exe do have a
problem and need to shotdown?????
her is the debug report:
yours Jostein the Viking ho love your upgrads
thanks for inproving the game for us <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/bow.gif" style="vertical-align:middle" emoid="

" border="0" alt="bow.gif" /> .
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Error summary
-----------------------------------------------------------
File ....: program\sea_ai\AIShip.c
Line ....: 3365
Type ....: RUNTIME ERROR
Error ...: NAN ERROR
Count ...: 2
Status ..: File is newer as the file from build
Local file : 2005.11.01 21:24:36
Build file : 2004.05.01 20:34:06
Local CRC : de9c52d7
Build CRC : 1d4d54ba
-----------------------------------------------------------
File ....: program\sea_ai\AIFort.c
Line ....: 144
Type ....: RUNTIME ERROR
Error ...: no rAP data
Count ...: 1
Status ..: File is newer as the file from build
Local file : 2005.11.01 21:22:32
Build file : 2003.12.01 11:57:22
Local CRC : 98e6f7c8
Build CRC : 06d185e6
-----------------------------------------------------------
File ....: program\sea_ai\AIFort.c
Line ....: 144
Type ....: RUNTIME ERROR
Error ...: missed attribute
Count ...: 1
Status ..: File is newer as the file from build
Local file : 2005.11.01 21:22:32
Build file : 2003.12.01 11:57:22
Local CRC : 98e6f7c8
Build CRC : 06d185e6
-----------------------------------------------------------
Error.log
-----------------------------------------------------------
RUNTIME ERROR - file: sea_ai\AIFort.c; line: 144
missed attribute: town
RUNTIME ERROR - file: sea_ai\AIFort.c; line: 144
no rAP data
RUNTIME ERROR - file: sea_ai\AIShip.c; line: 955
Divide by zero
RUNTIME ERROR - file: sea_ai\AIShip.c; line: 3365
NAN ERROR
RUNTIME ERROR - file: sea_ai\AIShip.c; line: 3365
NAN ERROR
-----------------------------------------------------------
Compile.log
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Gauging: StartGauging
Gauging: starting init
Gauging: nations
Init encounters complete.
Gauging: enc
Gauging: cann
Gauging: ships
Gauging: islands
Init weathers complete. 320 weathers found.
Gauging: weather
Gauging: perks
InitModels: Total number of models: 239
Gauging: models
Gauging: goods
Gauging: ifaces
Main_LogoVideo() 0
PauseAllSounds
ResetSoundScheme
proc_break_video()
Main_LogoVideo() -1
Gauging: initgame start
Gauging: createlayers
Gauging: stores
Gauging: sound
Gauging: delete sea env
Gauging: wdmap
Gauging: islands
Number of locations: 495
Gauging: locations
Gauging: dialogs
Gauging: teleport
bool CreateParticleEntity()
Gauging: particles
Gauging: items
Gauging: char
Gauging: quests
Gauging: sea ai groups
Gauging: questmapenc
Gauging: landenc
Gauging: load options
Gauging: infoshow
Gauging: initgame done
Init character names complete.
SETTING MUSIC: music_main_menu
ResetSoundScheme
Done loading
ResetSoundScheme
bool CreateParticleEntity()
!!! Reload to 111
LoadLocation(ref loc) Greenford_port
ItemLogic: On load location Greenford_port
ItemLogic: found 0 buttons
ResetSoundScheme
SetSoundScheme: port
AddSoundScheme: land_night
AddSoundScheme: seashore_weather
SETTING MUSIC: music_gorod
InitModels: Total number of models: 239
Gauging: Models
Gauging: tailors
Gauging: nosave
Init weathers complete. 320 weathers found.
Init encounters complete.
Gauging: RM mod and rumors
Gauging: CRs
Gauging: KR mod
Gauging: FBQ
Gauging: update all towns
Gauging: itrade update
Gauging: KNB Cannons swap
Gauging: Enc Officers
locator_name = reload1_back lockedReloadLocator =
reload_cur_island_index = -1
reload_cur_location_index = 111
reload_island_index = 3
reload_location_index = -1
Start reload
ResetSoundScheme
PauseAllSounds
ReloadStartFade
UnloadLocation(aref loc) Greenford_port
ItemLogic: On unload location
ReloadEndFade
Load from location to sea sLoc = l2, x = 33.1,z = -60.5381
Error!!! Overup maximum crew quantity (character=476)
Error!!! Overup maximum crew quantity (character=477)
Error!!! Overup maximum crew quantity (character=478)
PauseAllSounds
ResetSoundScheme
PauseAllSounds
ResetSoundScheme
ResetSoundScheme
AddSoundScheme: sea_map
SETTING MUSIC: music_map
ResumeAllSounds
PauseAllSounds
sealogin loading island Guadeloupe
ERROR! Cargo space overup (character=0,Quantity=34000, curload=8285,maxload=3211)
-----------------------------------------------------------
System.log
-----------------------------------------------------------
Scanning modules\
Loading modules...
Loaded 0
Reset...
Initializing CORE...
Creating atoms space: 128
done
initializing complete
Initializing DirectX 8
ERROR: Techniques: Find duplicate technique name: bladeitem
Techniques: 9 shaders compiled.
Techniques: 181 techniques compiled.
Techniques: compiled by 1242224424 ticks.
WARNING! Language ini file have not default language.
BeginScene
The method call is invalid For example, a method's parameter may have an invalid value
Ship Boat doesn't have fire places
Fader::Init() -> Fader already created, fade out phase
resource\models\ships\Fort\Fort.gm: can't open geometry file
WARNING! Can`t model class pointer for ShipModel
WARNING!!! Missing INIT message to ROPE - bad ship model
Missing INIT message to FLAG: bad MODEL