As I understand, pirate ships often sailed overcrewed, that is, with more crew than necessary, in order to posess numerical advantage over merchant ships crew. Even ships in regular navies often could have more crew than necessary (for example, <i>HMS Pandora</i>, ship sent to recover <i>HMS Bounty</i> carried twice the normal complement, as it was expected that the extras would man the <i>Bounty</i> when it was recovered from the mutineers).
And the problem is, POTC doesn't allow that, of course. If I want to sail undercrewed, that's fine, but overcrewed? No way, Jose! Um, Jean. or smth <img src="style_emoticons/<#EMO_DIR#>/biggrin.gif" style="vertical-align:middle" emoid="
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So, is it possible to make game to allow you to hire more sailors than "maximum"? I was thinking about introducing extra commodity - sailors (and, by extension, it could've been duplicated into 'passengers', to allow you to carry civilian passengers from one destination to another). Those guys would've been used as reserve, replenishing any losses when necessary, and could've been used to man prize ship. Of course, player would've been prohibited selling them in stores or disposing of them in the sea.
Incidentally, I think there's a bug with generating survivors of the sinking ship - Many times I took entire crew from boarded ships, only to pick a few more survivors when returning to the tactical view. I think that code that generates those floating survivors should check whether there <b>are </b>any people left on the sinking ship <img src="style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid="
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And the problem is, POTC doesn't allow that, of course. If I want to sail undercrewed, that's fine, but overcrewed? No way, Jose! Um, Jean. or smth <img src="style_emoticons/<#EMO_DIR#>/biggrin.gif" style="vertical-align:middle" emoid="

So, is it possible to make game to allow you to hire more sailors than "maximum"? I was thinking about introducing extra commodity - sailors (and, by extension, it could've been duplicated into 'passengers', to allow you to carry civilian passengers from one destination to another). Those guys would've been used as reserve, replenishing any losses when necessary, and could've been used to man prize ship. Of course, player would've been prohibited selling them in stores or disposing of them in the sea.
Incidentally, I think there's a bug with generating survivors of the sinking ship - Many times I took entire crew from boarded ships, only to pick a few more survivors when returning to the tactical view. I think that code that generates those floating survivors should check whether there <b>are </b>any people left on the sinking ship <img src="style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid="
