Continuing on from a discussion started here, I've decided to make some small changes to a couple of sail textures to make them more accurate.
Initially, I slightly improved the 'Pure White' texture to make the reeflines a bit lighter and re-introduce the second texture without any reeflines. I then made a copy with a tan-coloured tint to replace the 'Weathered' texture.
Meanwhile, I also realised how to tell the game which sails can support 'emblems', using the "refShip.GeraldSails" lines in Ships_init.c.
Combining the two, and using the Constitution as a test ship, I was able to give only the squaresails the texture with reeflines, leaving the staysails and spanker without them. How does it look?
There's also a possibility to texture on the lines which prepare the sails for furling, which might look good if they're placed such that they appear to work with the actual furling animation.
Any thoughts or suggestions?
Initially, I slightly improved the 'Pure White' texture to make the reeflines a bit lighter and re-introduce the second texture without any reeflines. I then made a copy with a tan-coloured tint to replace the 'Weathered' texture.
Meanwhile, I also realised how to tell the game which sails can support 'emblems', using the "refShip.GeraldSails" lines in Ships_init.c.
Combining the two, and using the Constitution as a test ship, I was able to give only the squaresails the texture with reeflines, leaving the staysails and spanker without them. How does it look?

There's also a possibility to texture on the lines which prepare the sails for furling, which might look good if they're placed such that they appear to work with the actual furling animation.
Any thoughts or suggestions?